And the manner that the games coexist with the block-like system! Im officially hyped now, thank you pso2 devs for clearing everything up! Perhaps not the biggest fan of how there appears to Phantasy Star Online 2 Meseta be two completely separate body meshes for style, and it cannot be mixed and matched. Regardless, very pleased with how this is all playing out. Maybe due to New Genesis's Physique Character is probably having extra details like Skin Lustre and Moving Finger animations that cannot be moved over to PSO2 base game, The only wish I had is that a single daythey would patch every style to be mixture and mash possible, such as for example, utilizing a CAST arm from NGS while another components are PSO2 components to maintain the fingers moving etc..

Yeah it definitely has to do with basically distinct body projection about the new outfits, and insufficient resources (time and money) to update rigs on current outfits. Contemplating everything Sega is performing in the graphics overhaul, there is no way this limitation would be in place if it was an easy fix. And there a quite a great deal of outfits, especially on JP side. I really hope they just slowly update clothes over time especially the exclusive ones out of the item codes and collabs. I wouldn't mind if they make them into a separate NGS scratch when it is going to induce them to do this. This is really wonderful. I do hope though that they slowly upgrade the old PSO2 Outfits and Layered wears to allow finger motion down the road. I can understand them do it right away given all the NEW NGS things they would wish to promote, but I am hoping I don't have to double down on say,"Classic" Exagia Arms and"NGS" Exagia Arms, or things like"Classic" Duskwake Regalia set and an"NGS" Duskwake Regalia set only to have moving fingers.

Seems like a perfect opportunity for them....to promote them as Scratch items and call them the"GVS" versions or something. I am confident they do update them but it's more rewarding for them to sell you the remade from scratch outfits than giving them for free. Yeah, I fully expect them to go this course. I have worked in the industry previously and rigging up fingers isn't hard work, the matter is how many costume items would have to be modified without a monetary justification. Plus giving people fully working items with all the benefits (on what is basically a brand new game) could deincentivise players buying the"new" stuff. Yeah. They already release across the years the same outfits (sky/night/blue/gv/b/etc.) But with recolors and market them as new instead of giving us the ability to recolor them freely. And the ones that you can recolor prices buying scratch things for a color pass.

Personal speculation: PSO2 is being ported into the NGS engine to keep players occupied involving NGS content releases. No new content will be published to it outside of cosmetics, of which will all be obtained/ported from NGS events/scratches to have folks to play that. It'll be removed after a couple of years after all the players have migrated and the only individuals in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It's a new game so chances are similar to some other Online RPG the first release will not have much about an endgame for those players who hit max level on day 1. It will be https://www.pso2ah.com/ wonderful to just switch blocks anytime I wanna hit up an old UQ though. There's never a reason to not visit magatsu.