The Esports Market size was valued at USD 3.8 Billion in 2023 and the total Esports revenue is expected to grow at a CAGR of 9.04% from 2024 to 2030, reaching nearly USD 6.96 Billion by 2030.

Esports Market Overview

Stellar Market Research, an Esports business research firm has published a report on the “Esports Market”. As per the “Esports report,” the total market for Esports Market was USD 3.8 Bn. in 2023 and is expected to reach USD  6.96 Bn. by 2030.

Get instant access to your sample copy of this report! https://www.stellarmr.com/report/req_sample/Esports-Market/1584 

Esports Market Report Scope and Research Methodology

The report on the Market covers an in-depth analysis of the industry. Key insights of the report include the Esports Market size and the growth rate. Statistical and analytical tools are then used to analyse the data, identify market trends, estimate market size and growth potential. Additionally, competitive analysis may be conducted to understand the market share, product offerings, and competitive strategies of key market players. Comprehensive research is crucial for providing accurate and dependable insights into the Esports Market, and guiding decision-makers about the present and future status of the market.

Such an analysis provides valuable information on market penetration, regional dominance and growth strategies adopted by the key players in the market. Swot analysis is used to identify the strength and weaknesses of the market. The bottom-up approach was used to estimate the Esports Market size

Esports Market Regional Insights

The report includes a thorough analysis of all the factors, market size, growth rate, and import and export in regions. The Regional Analysis used in the report to understand the Esports market status in various countries.  The Esports market is broadly segmented into North America, Europe, Asia Pacific, Latin America, the Middle East, and Africa.

Esports Market Segmentation

By Game genre, Esports Market comes with a wide range of game genres, some prominent game genre includes- First-Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), Real-Time Strategy (RTS), Battle Royale, and Sports Simulation.

FPS
MOBA
RTS
Sport simulation

By Platform, the Esports market is further classified in three formats, namely- PC Esports, Mobile Esports and Console Esports.

PC
Mobile
Console

By Revenue Model, the segment has two types, Free to Play (F2P), where users can download and play free-to-play games without having to pay anything up front. Whereas, to access P2P games, a one-time purchase or subscription charge is needed. The P2P market is expected to grow at a CAGR of 9.61%. And the F2P market was valued at a whopping $40.68 billion in the year 2022, as allows players to access games without an upfront cost.

Free to Play (F2P)
Pay to Play (P2P)

To delve deeper into this research, please follow this link: https://www.stellarmr.com/report/Esports-Market/1584 

Esports Market Key Players

Activision Blizzard Inc. (U.S.)
Electronics Arts Inc. (U.S.)
Gameloft SE (France)
HTC Corporation
Intel Corporation
Modern Times Group (Sweden)
Nintendo of America Inc. (U.S.)
Twitch Interactive, Inc. (U.S.)
Tencent Holdings Limited (China)
NVIDIA Corporation (U.S.)

 

Key questions answered in the Esports Market are:

  • What is Esports?
  • What was the Esports market size in 2023?
  • What is the growth rate of the Esports Market?
  • Which are the factors expected to drive the Esports market growth?
  • What are the different segments of the Esports Market?
  • What growth strategies are the players considering to increase their presence in Esports?
  • What are the upcoming industry applications and trends for the Esports Market?
  • What are the recent industry trends that can be implemented to generate additional revenue streams for the Esports Market?
  • What segments are covered in the Esports Market?
  • Who are the leading companies and what are their portfolios in Esports Market?
  • What segments are covered in the Esports Market?
  • Who are the key players in the Esports market?

Key Offerings:

  • Past Market Size and Competitive Landscape (2018 to 2022)
  • Past Pricing and price curve by region (2018 to 2022)
  • Market Size, Share, Size & Forecast by Different Segment | 2024-2030
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by Region
  • Market Segmentation – A detailed analysis by segment with their sub-segments and Region
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of Business by Region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

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About Stellar Market Research:

Stellar Market Research is a multifaceted market research and consulting company with professionals from several industries. Some of the industries we cover include medical devices, pharmaceutical manufacturers, science and engineering, electronic components, industrial equipment, technology and communication, cars and automobiles, chemical products and substances, general merchandise, beverages, personal care, and automated systems. To mention a few, we provide market-verified industry estimations, technical trend analysis, crucial market research, strategic advice, competition analysis, production and demand analysis, and client impact studies.

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