The mechanics aren't too complex Dark And Darker Gold, but all of them could serve in bringing depth to combat in melee and make melee combat less about the quality of gear and more about the players' skills.

but then how are the developers supposed to know we're in the market for these things in the absence of expressing our need for them or why we're unhappy with our current system?

Feedback from players who are new or not experienced is still important (maybe not the final be all for balance yet, it's still important) If you wish to get an abundance of players to get into the game. Everyone is going to experience a learning curve at some point in their lives, and the ??????? rougher the experience the lesser number of people will be able to endure it. If you're forced to play a game for long periods of time or become extremely proficient at an activity before it gets an expert, is it truly good? Is the answer to that issue matter if a majority of people will never make it to that level?

Additionally, I don't know, but I'm thinking most of the complaints are due to the reality that fighting most opponents feels like hitting your opponents with a noodle as well as some random skin or bones dead person who farts every 5 seconds has an average health rate of 10x that of an actual living human being.

I've played for about 2 hours at times as a ranger some as a rogue, just a bit of others, but mostly cleric. I went through every single goblin the dungeon and escaped at least two times, mostly because I formed the truce with a group of people (via ferocious teabagging) who did not want to fight each another.

It's a game of PvPvE. It's not PvEvPvP LOL. That's a bit odd. But anyway. If they can make crowds "smarter" More people will be crying than just having mobs of bullet sponges. This isn't all that strong. Most people don't get the system of perks. This is partly due to dry tools tips and not a lot of information. And also, people fearful of trying new things and dying to figure things out Dark And Darker Gold for sale. Perks are such a big an issue in the current game. They must improve transparency.