Lots of big changes visiting healing in m+ with 10.0.7, just how will it modify the meta? Let's perform a TL;DR of upcoming changes making some predictions for healers within the upcoming patch.

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S Tier

Restoration Druid

Let's enter into Resto Druid, plenty of talents getting around here, but my overall interpretation of Druid is the fact that it's likely to be the same just probably perform a little more damage, protector from the Pack's cap is certainly going up again, and that we think this new Talent deep focus is one thing you're going to want to decrease a point into to improve your single target damage, no nerfs coming, only minor Buffs for an already S tier spec causes us to say that Druid remains s-tier until something passes it by, Druid includes a fantastic kit and healing profile for mythic plus and great survivability, it has been the total package all expansion long to date.

A Tier

Restoration Shaman

This spec continues to be on the rise for some time now even though there are a load of things changing for Shaman, let's just target the big ones, Buffs to ancestral shift plus some of its synergizing talents are likely to help make Shaman a bit more tanky that is always a good thing, many active cast damage spells like lightning bolt are becoming Buffs as the more passive acid rain that is doing insane damage on live gets a 20 Nerf that is probably a net Nerf to overall damage, but Shaman should remain high on the DPS spec, and acid rain will probably still be worth taking, the rework to Earth and Harmony Earth shield now reduces damage through the wear by as much as six percent along with the elemental orbit Talent, you can have one on yourself plus an ally which appears like a really awesome new tool for shaman moreover, we have chain heal bouncing one more time for a longer range and also the PVP Talent tied bringer has been added towards the talent tree to even more buff chain heal, also eight percent increased healing overall the tides are rising friends Shaman is moving as much as the front from the A tier.

Preservation Evoker

Let's start at the very top with Preservation Evoker, 10.0.5's top dog with regards to Mythic plus healing, Preservation Evoker gets a couple of stiff nerfs, but when we look at internet marketing from an M plus vacuum, we still think if evoker is certainly going to be in a very good spot, so what's happening here, 20 Nerf to temporal anomaly Shield, one less Echo per cast in Mythic plus anyway, meaning you'll need one more global cooldown to blanket your group and Echoes, and life bind and golden hour no more gain 100 Echo take advantage of TA applied Echoes, this is certainly going to equal decent healing throughput Nerf in Mythic plus, but evoker still includes a massive kit for healing big AOE damage even without this stuff.

B Tier

Discipline Priest

There's pointless to think it's not likely to get passed up by other specs, because it is remaining pretty much untouched, so honestly, using just nothing changing while other specs are becoming Buffs.

Holy Paladin

There are about 15 pages of Paladin changes, but mostly centered around Rhett, but what am I saying for the Holy Paladin, you have towns getting around a little bit that ought to result in some improvement to healing and survivability, but nothing really for damage, you will be getting a new talent to improve Crusader strikes range that is a high quality of life change, especially on the explosive week as well as having it heal you for 2 percent of Damage Done, Sanctified plates a talent which increases your armor by 10 stamina by 5 % and damage obtained from AOE 5 % per rank for 2 ranks, seems nice and something you'll want to take, and in all likelihood most importantly, Divine toll standing on a 15 second shorter cooldown can also be nice because it will fall into line better with a lot from the damage.

Mistweaver Monk

Let's enter into the most impactful changes here, to begin with, in ancient teachings the talent which makes fist weaving heal gets changed a little so that it now does AOE healing rather than picking a somewhat random Target to single Target heal, we've heard some arguments relating to this, but we think for that most part for that everyday monk players, this is a great change even when it does simplify the play style Mistweaver a little, several Buffs to shameless is certainly going to give monk something they've desperately needed all expansion long, finally you have Thunder Focus tea making enveloping Mist instant along with its current effect to visit along with Buffs the enveloping Mist that ought to help monk in another area of need emergency single Target healing and permit you to keep dpsing while using the enveloping Mist.

C Tier

Holy Priest

Holy was already lagging behind an M plus, each one of these above the light well is not likely to make a difference in M plus once we still can't imagine it being easier to take than light Weaver, basically the Buffs the Divine image being a little more reliable still doesn't seem like an improvement over Divine words.

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