Next up was Chris Wilson, the managing director, who"We wanted to make something which is a true POE Currency game. We didn't just farm it out to an external studio. This was a heavy point of controversy when Blizzard announced Diablo Immortal, since not only did fans expect a true sequel for those PCs with Diablo 4, but the entire mobile match has been being developed NetEase, and players were quick to notice how it appears and felt like a reskin of an present game.

It is subtle, but will surely understand. When Diablo Immortal was declared, and the reception was, understandably, overwhelmingly negative. The video below provides a brief glimpse into the way the programmers found themselves doing their very best to deflect questions regarding a product that no one expected, and no one wanted.

The aspect of this reveal is how the message is. If you were not familiar with this Diablo Immortal fiasco, they might observe this show and see only a passionate description by the developer of their plans for the future, whereas it cuts deep at the heart problems evident today in the gaming market. Time will tell, when they are released and it will be great to compare both games side by side.

Wilson goes on to Buy POE orbs describe how the cellular game will keep all the complex and profound systems of customization that Path of Exile is known for, whereas Diablo Immortal seems to have a watered down version of its Diablo 3 platform, which has been criticized for being overly simplistic.