Path of Exile provides a distinction from games in which there are no classes
Despite the fact that we just went over what a regular player is, this concept is entirely GGG's, or at least it's my interpretation of GGG's concept. Due to the immortal season, I was able to practice 2 level 100 numbers and finish 37 challenges, despite the fact that I thought I was very liver. It must be capable of placing in the top 95% of the national service. What are people doing now that they are freed from the constraints of being a lone wolf thanks to the existence of transactions?.
It's possible that the economy will be the only topic that you pay attention to today. How does the economy evolve in a world where everyone and everything is reborn every three months?But it doesn't buy poe orbs matter, because this time I will talk about some things that everyone will understand as soon as they hear it. I hope that the national server can have a website similar to ninjia, so that I can get more data for analysis. But even if it doesn't, it doesn't matter because I will talk about some things that everyone will understand. In the context of economic theory, the price is initially determined by the cost of production; subsequently, the relationship between supply and demand will affect the change in price. The same holds true for playing POE.
For instance, the price of Chaula jewelry is extremely high during each and every season; why is this?The price of Shaula's jewelry can be estimated based on the price and explosion rate of a single fissure because of the high cost of Shaula's fissures. Another illustration of this is Shera's Secret Technique gown (big ci), which was not expensive during the previous season but has been for a considerable amount of time during the current one. The reason for this is that GGG has strengthened self-casting, and low-blood self-casting BD is basically bound to big CI. As a result of this, there has been a significant Path of Exile increase in demand, which has led to a price increase.
Therefore, when seeing price changes in POE, the first thing to consider are possible shifts in supply and demand as well as changes in the costs associated with producing the item. For instance, everyone is very concerned about the EC relationship as it is a topic that has recently come to light. Everyone agrees that the percentage of EC is steadily increasing, and the primary explanation for this phenomenon is that the studio creates an excessive amount of currency. But stop and think about it, is that really the case?.
To begin, looking at things from the point of view of the studio, I have generated a large amount of currency; however, in order to cash it out and truly form the output, I need to first exchange it for renminbi, right?Therefore, looking at it from the perspective of the studio, do you want the currency to have a higher value?In other words, if they could get away with it, would the studio opt for E rather than C?.
Next, I'd like to inquire of all of you: do you have any idea how the EC ratio shifts over time?When did this change take place and over what time period?If you spend less than three hours online each day, your perception must be that the cost of E will change every day, and the value of C on your body will decrease. This is because going online for less than three hours per day will have this effect. Then, proceed to the forum in order to observe the rhythm, and ensure that you keep up with it. But what I really want to talk to you about is the evolution of the EC ratio and the question of who is the most profitable. That would be the godfather.
Permit me to relate a true story to you. One day during the previous year's season, I decided to lock the realm of asceticism in order to play treasure. I went to bed early because I had planned to log off the internet at two in the morning. I noticed that I had 9 rites of the saint on my body, and then the drawing pins on my body were not enough. There are not many Cs on my body, so I thought about going to the market to purchase a gift of saints, and then going to the market to hang and sell 1 E. I saw that I had 9 rites of the saint on my body, and then the drawing pins on my body were not enough.
My initial investigation focused on the E price. The lowest price for a single trip is 156. The vast majority of them are 158, and there is only one. After that, I looked for the gift of the saint and found one that cost thirty cents; I purchased it right away and then went to trade it in for two English pence. As I was making the transition, I was thinking that the majority of the rites of the saint are now 31 cents, 10 cards for two dollars, 310 cents, 316 cents, and you can earn six cents. How am I supposed to make 6 cents if I have to buy so much stuff, get so tired, and then just give up?After that, I opened the treasure chest card, but in order to stay alive, I had to give up the money. The cost is not prohibitive in any way.
After that, I intended to hang 1 e at the market, but I ended up going to bed instead, so I made sure that 158 was set up and ready to go offline. But I wasn't prepared for it to sell in such a short amount of time. I found it a little strange to think that I had just searched, a lot of 158, how to sell it so coincidentally, so I searched E again and discovered that the price of the least expensive item had increased to 168 cents. Take another look at the gift that the saint gave you, because anything with a temperature below 33 degrees has been shattered.
Therefore, in reality, it is a buy-it-all market, and everyone has a habit of placing products on the shelves before going offline. This is done so that after players who normally work and rest have had their turn, someone else can artificially operate a wave of the market to earn the difference. This season is no different in that regard. The price of E begins to fluctuate around 2:00 or 3:00 in the morning, and the range is approximately ten times smaller than the previous price, from 1X8 to 1X8. Carry on with your discussion of E and C. The next step is to apply the concept of the CE ratio. CE ratio represents C:E=X:y. For instance, if the CE ratio is 100, then C:E equals 100:1, etc.
Who is interested in having a higher CE ratio?do you wish?I'm not sure if you want it or not, and even if you do, I don't think it will have much of an impact on me. I will keep a little bit of E and a little bit of C, but not much. As a result, it does not have a significant impact on me overall. Who then is interested in a higher CE ratio?People who have a lot of E or, in their income model, those who use C as the cost and E as the output are the people who are considered to have a lot of E.
To illustrate this point with two examples, let us first consider a person whose currency card is the object of the treasure hunt. For example, during the previous season I engaged in lock map T16 asceticism. The primary inputs I expended were nails, gold points, chaos, and red map fragments; all of these items have a cost denoted by the letter C. The primary output was the gift of saints, which was directly exchanged for the letter E. Therefore, the CE ratio is high, which cheap poe orbs is exactly what I wanted to see. It's not a huge deal, but it's better for me in the long run.
2 You are correct; I mean the manufacturer. During the early stages of production, all of the materials that are utilized are C-priced items; however, because the rich are created from recast fossils, which have a price of E, the cost-effectiveness ratio is high, which is beneficial for the company. Or, to put it another way, the majority of people who brush a lot of pictures in the game do not want the CE ratio to be too high because it means they will have a lot of C output, drops, other currency sales, bricks, and so on. This is because they will have a lot of C output. Those who don't brush their pictures very often are likely hoping that the CE ratio is quite high. Because they will see an increase in their earnings.
- Art
- Causes
- Crafts
- Dance
- Drinks
- Film
- Fitness
- Food
- Games
- Gardening
- Health
- Home
- Literature
- Music
- Networking
- Other
- Party
- Religion
- Shopping
- Sports
- Theater
- Wellness
- IT, Cloud, Software and Technology