According to Fergusson, "one of the primary concerns with having 'open-world' shown in large neon signs and blazing the sign is that people accept that the idea of'the Breath of Wild kind of'Oh it's absolutely normal and D2R ladder items I can go anywhere and do anything and at last I can decide it myself'." That isn't precisely our story. Our story allows for nonlinearity, but there is a story. A beginning, a middle, and an end were what we wanted. We wanted to begin and end at a specific location."

Diablo 4 is, in his words, "more of a multi-layered story." In replays, players have the option of playing through the game's main sections in a different order to achieve a different outcome. Naturally, you'll also have a lot of chances to look into other things whenever you want without focusing on the main goal.

As per Fergusson, "that is one of the advantages of the open world, there are various side journeys and things on the planet that you can do that aren't recorded on the brilliant way." Also, the fact that the gold path can be a path that branches and lets you choose when and how to finish those branches."

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"Players want open-world and freedom of choice, but they are also looking to be told which way to go," the Diablo 4 author stated. Andy Chalk wrote this piece, which was published on November 12, 2022. In relation to the open-world concept of its forthcoming action role-playing game Diablo 2 Resurrected buy items, Blizzard has provided additional information.