Patch 1.09 has changed several things, a lot of weapon types happen to be newly improved, along with a few that happen to be nerfed therefore we're considering the best weapons from the intelligence weapon type.

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S Tier: Death's Poker, Moonveil, Dark Moon Greatsword, Wing of Astel

Death's Poker

In PVE, simply to see how good it's and yet, we have been truly astounded by just how much burst in addition to consistent DPS you will get with the fire Frost that can be done, placing that frost fire within Target-like boss after which spamming the explosion to mix DPS numbers, you can Skyrocket to express 20K burst pretty damn quick time, that's impressive when we're referring to a weapon, that's not a bleed weapon, there's some setup required though to actually get this type of damage, but additionally it's a greatsword so in 1.09 which has been buff for whatever reason, helping the speed range and recovery time of various attacks, making the Baseline of the weapon just feels great, and it is been good in PvP to suddenly catch individuals with an attack, they're just not looking to be that quick, so contextually, so that as a weapon type, it's improved and feels better.

Moonveil

It has improved running attack speed and recovery time though we care first and foremost about the ash of War that is just slamming and destroying people in PvP even today and dealing nice magic bursts in PVE, ideal for a quick punishment window, along with a very consistent supply of ridiculous damage, will still be insane.

Dark Moon Greatsword

Dark Moon Greatsword that you simply just buff up and visit town has a stamina-only costing rune arc so to speak whether you quit tapping it or full charge inside it, you can do lots of damage and you can deal probably the most range damage from any weapon on its unique Ash War aspect, it's still one from the king weapons within the entire game and again like a greatsword which has been buffed within the same way that their smoker am it's somehow better again another patch consecutively, it's ridiculous.

Wing of Astel

The DPS is higher since it comes out quicker, so you can spam it much faster it also has the initial aspect of the heavy attack having a completely FP-free Magic Arc that would go to sort of close medium range, it may combo as much as four at the same time quickly, creating a nightmare and PvP using the Mind Games that can cause, also, it is a curved sword, and people are better than this patch, they boost the running attack speed and lower the recovery time for several attacks with curved swords, and enhance the first attack speed, so this stuff that was already really lightning quick, and something of the very best roll catches for power stance running attacks within the game.

A Tier: Starscourge Greatsword, Death Ritual Spear, Royal Greatsword, Ruins Greatsword, Sword of Night, and Flame

Starscourge Greatsword

Starscourge Greatsword which happens to be buffed in this patch shockingly, it is the ash particularly that continues to be buffed, you pull people in using the scream to start with then slam down for that big AOE, the pull-in does okay damage, but it is all concerning the slam down for that main chunker damage, problem was that follow-up arrived on the scene so slow, now that's being released faster which makes it a much more reliable selection for dealing that follow-up here, in PvP, that's certainly nice but it's still pretty predictable and rollable, however in PVE, it simply means this weapons damage potentially should you be looking to just Spam The Ash is a lot better.

Death Ritual Spear

This is dependant on the major buff of just one.09 with this particular weapons Ash particularly spearcall ritual, all they've really done is boost the projectile generation speed, but which means a lot with regards to the DPS potential, not to mention PVP Landing it, you'll be able to absolutely spam this ash to burst enemies down from really long range, and it is quite a large AOE too, which makes it a bit of the nightmare and say free for those when you're spamming them back camera on people fighting or simply in PVE, just spamming the ash of war from range stepping back and doing that whenever you will get a quick punish window, the DPS potential is way better because of this, and it is a lot more viable even just in joules to trap someone in trade with this particular or punish them for attempting to cast as well as if you just obtain a little bit of space to get it done however because this is a Thrust and spear type weapon there's still that negative of just one.07 in which the reduced thrusting weapon counter attack damage in PvP, and then from the current patch the spear Nerf in which the hitbox size continues to be reduced a little undeniably although the DPS potential and general playability of the weapon went up because of that Ash Improvement.

Royal Greatsword, Ruins Greatsword

Royal Greatsword as well as the Ruins Greatsword is both fantastic colossal swords, the main problem and we think why people fairly commented relating to this is that you only need a bit of intelligence to use this stuff, after which mostly, you're looking for that physical damage and leveling strength, of course, you can level intelligence to enhance their ink-based stuff using their ashes or the gravity from the ruins, but most from the damage can indeed come from the strength stat, not intelligence.

Sword of Night and Flame

Sword of Night and Flame which just is slightly better again this patch like a straight sword improved running attack speed, reduced attack recovery time, and also the first attack arrives quicker though let's not pretend we're mainly using this for its Ash of War that was Buffy within the previous patch of just one.07 they improved the attack power in PVE, plus they gave you best directional control from the attacks, whether you use the laser for any point DPS in say PVE from the boss.

B Tier: Clayman's Harpoon, Falling Star Beast Jaw, Loretta's War Sickle, Sword of St Trina, Helphen's Steeple, Meteoric Ore Blade

Clayman's Harpoon

and putting it in a very high B, arguably A, and that's because of their great performance in PVE, combined using the pretty much meta pick with this particular weapon the ice beer Ash, you are able to make mtss is a magic scaling weapon with good intelligence scaling of this, not requiring any strength or decks really to level its power, meaning you are able to just full invest in an intelligent spell-based playthrough with this weapon like a backup, within the case from the IceBear Ash, you Spin and delay kind of Chip harm to anything nearby after which thrust sending a medium-ranged ice ball which will build up the frost buildup should you're looking for that status proc, but additionally deal as you are able to see nice pacing damage, the predictability of the ash of War means it is extremely hard or basically never really gonna land in PvP, the benefit of the weapon though is how it may be changed in a lot of ways having a variety of pretty viable affinities and scalings along with a load of Ashes you can put on a weapon like this like a spear, so it's type of a universal style weapon for say a varied intelligence build.

Falling star Beast Jaw

Falling star Beast Jaw is down from an A to some B, this is because from the nerves to Poise in the last patch where you can no longer stagger as if you see within this footage in which you just use the ash again and again, and stagger big bosses like even Final Bosses like Malika you can stagger with this particular, to become fair, that was the type of crazy and it is a reasonable Nerf and understandable, at this time this is just an acceptable colossal weapon having a usable spammable range dash of War for magic damage DPS, and so it's good, although not as silly.

Loretta's War Sickle

Loretta's War Sickle which had a previous Ash of war that improved the Poise damage from the first attack, type of gave you this hyper armor as well as better recovery which is great, the main problem is this Ash War can be put on other weapons, and it's a type of better to achieve this because you will get better scaling with this which limits the potential for where we can put this weapon out there, there were some Buffs and Nerfs to halberds generally, they improve running attack speed and recovery time for several attacks, with Alberts, but additionally nerfed their hitbox size for very attacks too, therefore it is both better and worse this patch, it finds itself inside a good place, but overshadowed through the universe war that does exist that people can be placed on better-scaling weapons.

Sword of St Trina

Sword of St Trina which again is like a straight sword continues to be buffed to possess slightly improved running attack speed and recovery time, and also the first attack from the combo arrives quicker this is nice because it's a great sleep weapon and you will get some great DPS whenever you trigger a sleep, particularly in PvP, it may be a little awkward to achieve this and using the Poise changes you realize lighter weapons such as this just don't stagger nearly as much so you have to be careful still there's great DPS potential so that as a sleep weapon it is a great pick, therefore, we like it still in B.

Helphen's Steeple

Helphen's Steeple have experienced some nice Buffs in this patch for whatever reason despite them being great already boost the speed range and recovery time of numerous attacks has hit this weapon type, also this weapon particularly in a previous patch, the ash was buffed to keep going longer give you more attack power as well as better Poise and recovery, so overall, this weapon since some serious Buffs, it'll never really reach crazy DPS levels, since it's just type of a nice Blackfire buff it isn't got any damage crazy spikes, but it is gonna feel smoother than ever to make use of.

Meteoric Ore Blade

Meteoric Ore Blade which is like a katana, it's another weapon type buff, they enhance the running attack speed and recover each time for katanas, therefore it is feeling a bit smoother, and having a running thrust of katanas, that's excellent, the main facet of course with this particular weapon is its Ash of War in which you slam down and pull people in, it will okay damage that's more concerning the mini CC providing you with opportunities next this weapon also offers a cool heavy attack in which you hold it above you and also slam down feeling great damage if you can land that but a great deal more likely in PVE.

C Tier: Bastard's Stars, Watchdog's Staff, Carian Knight's Sword, Crystal Sword, Rotten Crystal Sword

Bastard's Stars

They're just a great deal more viable and functional compared to what they used to be which was essential, within the case of Bastard's Stars 1.07 improved the harm of its Azure War, 1.09 changed a lot of weapon scaling and Stars was one from the ones to profit from that, it now has a smart scaling of form B for that reason buff the flare weapon Buffs of just one.09 increase such things as the speed of numerous attacks, reduced attack recovery time, all of the makes it feel a great deal better it is a lot more viable instead of it simply being a joke, with regards to the weapon in the base moveset the harm is all right okay, there is however obviously better picks whereas the ash that was unchanged this patch is reasonable DPS But ultimately does almost the same thing as another weapon about this list but ultimately does less DPS, so contextually, it is simply significantly worse.

Watchdog's Staff

Newly put into our list, this isn't a very fun pit, and this is dependent on a bug with a shard of Alexander, not signing up to this weapons Ash of War, Sorcery of Crozier what this may is it creates a lot of magical kind of bolts that fly in the Target, combine by using any other ranged harass like say star shower here, and you can be incredibly annoying in PvP no doubt, then you need just got a strong Magic based colossal weapon that is very reasonable damage of the AR you will get it to, in PVE, it works much the same just spamming the heavens at range and relying on the harm that it may do, it's honestly solid with no one plays it nobody seems to make use of it I'd recommend you allow it a try since it's inside a good place since that patch.

Carian Knight's Sword

Carian Knight's Sword is only a good pick for early game, intelligent melee fighter builds, and an excellent stepping stone before you decide to find your true build, however, it will be fine inside a playthrough generally in 1.09, this weapon type has already established some improvements, straight sword see better-running attack speed, they see reduced recovery attack time on certain attacks, plus they've improved the very first attack from the whole combo, that's faster too, the ash of war within this case could be channeled and charged as much as three times to complete extra damage and it is as you can see fine certainly within the early to mid game, it isn't going to become insane right at the end game and can fall off in power.

Rotten Crystal Sword, Crystal Sword

Also, straight swords therefore the same Buffs we just mentioned improve running attack speed recovery time, and also the first attack is faster, they're both all right without crazy AR, power stance you can attack, and extremely quick build say Scarlet rock with one or double on just the raw magic from the other similar to the carrying sword.