Lost Ark year two is underway, so Smilegate and Amazon Games construct plans for that RPG game with less grind, more events, as well as an improved new player experience.

As Lost Ark year two is constantly on the ramp up, developer Smilegate and publisher Amazon Games construct their 2023 plans because they aim to reduce endgame and daily grinds introducing more new content faster without player burnout. The Diablo-style MMORPG was built with a successful newbie following its worldwide launch, albeit one marred with a wealth of bots and server troubles, but Amazon says it's big intends to improve the game for both hardcore players and finish newcomers.

“Last year, our top priorities were introducing content into the western shores of Arkesia in an appropriate cadence to prevent burnout, trying to pull forward quality-of-life changes, and waging the war on bots,” your blog from Smilegate and Amazon begins. This philosophy is planned to carry on, it appears, but it will necessitate some changes to make sure that no one on either the developer or player side is affected by burnout because of an overload of content.

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Chief among these is a proclamation to lessen the amount of grind involved with endgame content and dailies. “We’re conscious of the feeling of discontent regarding Chaos Dungeons, Guardian Raids, and Una’s Tasks,” they admit, saying it recognizes how repetitive and mundane such activities may become. While the plan is ultimately to lessen the daily grind, it notes that such activities are a core thing to help keep hardcore players busy every day, so that they can’t be immediately stripped out without replacement.

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For now, May might find the arrival from the Ebony Cube activity, which combines Boss Rush and Dimension Cube to produce a tool aimed to assist cut down on necessary grind. Following that, “quality of life updates like Ebony Cube is going to be implemented as quickly as possible” to assist mitigate the necessity to grind until more dramatic overhauls arrive.

Lost Ark year two plans

All of this is in service of 1 primary goal – “To introduce content as fast as we can without problems occurring.” The problems particularly include the localization timeline of bringing the present Korean endgame content across in pristine condition, and also the worry that players might burn out if confronted with an overwhelming flood of content or demands hitting item-level requirements inside a short period.

The best news, perhaps, is the fact that Lost Ark classes aren’t beholden through the narrative restrictions of recent continents, Legion Raids, and also the like. That means “new classes (a minimum of) is going to be updated as quickly as possible),” by having an idea of when we’ll get on the job the remaining classes are prone to appear in a future four-month roadmap because of shared in a few days.