Grinding Gear Games hasn't released a big update for Path of Exile since Crucible premiered almost a month ago. That's why it's nice to determine that the company deployed Patch 3.21.1 recently with a few pretty good changes.

Those who play Path of Exile using controllers are now able to unallocated Crucible Passive Skills within the Crucible Forge UI as intended. Also, the annoying bug that occasionally caused some monsters to be stuck within the Crucible Forge is finally fixed.

Certain Crucible League challenges happen to be updated too. For instance, the Ever-Extending Evolution challenge now considers a Crucible Passive Skill tree to become "fully allocated" when the allocation path reaches a finish. With this change, players can just concentrate on a straight line until they reach their weapons' final Crucible Passive skill, thus saving them a lot of time in the process.

Changelog

IMPROVEMENTS

The "Defeat 100 Rare Crucible Monsters" and "Defeat 50 Unique Crucible Monsters" conditions for that Towering Titans challenge no long require Forge from the Titans area to become level 84. The other two conditions with this challenge still require a place level of 84.

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Updated the Ever-Extending Evolution challenge to possess "Crucible Passive Skill Tree with a minimum of 11 Skills" being an outcome that awards credit (previously 13 skills).

"Map Complete" now displays an on-screen overlay if you have defeated the boss(es) for the reason that Map.

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The Cycling Damage Reduction monster modifier now grants 80% reduced damage obtained from elements apart from the active one (previously 90% reduced).

Elemental Ailments apart from Freeze aren't discarded if their duration is gloomier than 300ms.

The vendor recipe for upgrading Scarabs no more takes priority within the recipe providing you with a random Scarab of a different type compared to one vendor.

Fixed a bug where Pinpoint Support could customize the number of projectiles for Fireball and Rolling Magma whenever you had the Crucible Passive Skill allocated which ignored modifiers to the number of projectiles of these skills.

Fixed a bug where it had not been possible to achieve Infusion after channeling when the required channeling time on Infused Channelling Support came down to or below zero.

Fixed a bug in which the Crucible Passive Skill Tree modifier that triggers Buffs you to expire faster was signing up to Flasks.

Fixed various cases when UI elements could display on top of the Crucible Forge UI. If you want to learn more about Path Of Exile, MMOWTS.com is here and it offers cheap path of exile currency.