IMARC Group, a leading market research company, has recently releases report titled “Mobile Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028.” The study provides a detailed analysis of the industry, including the global mobile gaming market share, size, trends, and growth forecasts. The report also includes competitor and regional analysis and highlights the latest advancements in the market.

Report Highlights

How big is the mobile gaming market?

Report Attributes Details
Market Size in 2022 US$ 82.5 Billion
Market Forecast in 2028 US$ 149.3 Billion
Growth rate (2023 to 2028) CAGR of 9.8%
Base Year of the Analysis 2022
Forecast Period 2023-2028

What is mobile gaming?

Mobile gaming refers to digital games specifically designed to work on mobile devices such as smartphones, pocket personal computers (PCs) or tablets, smartwatches, media players, and feature phones. These games depend on a high-performance central processing unit (CPU), graphics processing unit (GPU), random access memory (RAM), and high-resolution display screens to ensure optimum performance. They can be downloaded from the internet or mobile operator portals through Wi-Fi, Bluetooth, infrared connections, and memory cards. They enhance team-building skills and concentration, improve morale, increase creativity, build social connections, minimize stress, and enhance problem-solving skills. Owing to these benefits, mobile gaming is gaining immense traction across the globe.

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What are the growth prospects and trends in the mobile gaming industry?

The market is primarily driven by significant growth in the mobile gaming industry. In addition, the increasing penetration of high-speed internet, the growing use of smartphones for mobile gaming, and the development of mobile chipsets that offer better performance and less battery drain, along with high-resolution displays up to six inches, have contributed to the production of AAA-quality mobile games, which is accelerating the product adoption rate. Moreover, the incorporation of three-dimensional (3D), augmented reality (AR), and virtual reality (VR) games to provide immersive real-world experiences represents another major growth-inducing factor. Furthermore, the widespread adoption of mobile gaming due to the recent onset of the coronavirus disease (COVID-19) pandemic with lockdown restrictions and the World Health Organization (WHO) recommending citizens stay home and play games resulting in the #PlayApartTogether gaming campaign, along with the extensive product development by gaming industries, are other factors creating a positive market outlook.

What is included in market segmentation?

The report has segmented the market into the following categories:

Breakup by Type:

  • Action or Adventure
  • Casino
  • Sports and Role Playing
  • Strategy and Brain

Breakup by Device Type:

  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Others

Breakup by Platform:

  • Android
  • iOS
  • Others

Breakup by Business Model:

  • Freemium
  • Paid
  • Free
  • Paymium

Breakup by Region:

  • North America (U.S. & Canada)
  • Europe (Germany, United Kingdom, France, Italy, Spain, Russia, and Others)
  • Asia Pacific (China, India, Japan, South Korea, Indonesia, Australia, and Others)
  • Latin America (Brazil, Mexico)
  • Middle East & Africa

Who are the key players operating in the industry?

The report covers the major market players including:

  • Activision Blizzard Inc.
  • Electronic Arts Inc.
  • Gameloft SE (Vivendi SE)
  • GungHo Online Entertainment Inc.
  • Kabam Games Inc
  • Nintendo Co. Ltd
  • Rovio Entertainment Oyj
  • Supercell Oy (Tencent Holdings Ltd)
  • Take-Two Interactive Software Inc. 
  • Ubisoft Entertainment SA.

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