Dominating Blow Dominating Blow is surely an insanely strong league start ability offering plenty of variations for your end game. Thanks to the straightforward type of the ability, we're able to tweak this build into some pretty juicy defensive styles allowing it to be a good first selection for starting a league in Hardcore too!

Build Overview

In this, I will outline the experts, cons, and general playstyle. This will let you determine if this can be the right build that is ideal for you!

Pros

+ Beefy - Despite a minion build, it packs a very comfortable eHP #, too as mitigation, allowing it to function in Hardcore perfectly.

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+ League Starter - The only somewhat mandatory item with this particular build is super cheap even through the first few times during the league release.

+ Bosser - Despite like a map-clear focused build with super poor the build can do handling end-game bosses.

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Cons

- Face-tanking Bosses - The build requires one to consistently hit enemy bosses as well as hardwearing. minions up. This is appropriate for regular end-game bosses nevertheless the build isn't able to handle the Uber Uber end-game bosses.

- Minion Build - Since your minions perform the heavy lifting, defensive layers, for instance, leeching isn't favorable in this build. Instead, you'll depend on regeneration and Life flasks to handle any damage taken. Despite this, the build still stacks some juicy defenses for instance block and life recovery on block, too because of the advantages of getting your minions to taunt the enemies to suit your needs.

Playstyle

The build uses Dominating Blow, which summons sentinel minions with good rarity in the enemy you hit using the power. If you strike a Unique enemy, there is a 25% chance to summon a regular Sentinel of Dominance. This is the main approach to keep minions facing bosses. You will be guaranteed a sentinel in case your Normal, Magic, or Rare enemy dies within 1 second to become hit by Dominating Blow. The sentinel summoned will copy any modifiers the enemy had, so in case the Rare enemy you kill possesses an aura modifier granting Haste to nearby allies, your Rare sentinel may also get that aura. This is where Dominating Blow becomes fun to see, as you can get some crazy combinations!

Damage Scaling and Defensive Layers

The build pumps out a stylish eHP count of 100k+ Life using a high chance to block both Attack and Spell Block due to the Rumi's Concoction flask. The damage scaling is very straightforward in this build since it is ultimately a very generic minion-oriented build. With an army of minions, you can utilize modifiers for instance Blind and Taunt on Hit around the Ghastly Eye Jewel Ghastly Eye Jewel.

You can level with Dominating Blow when you are getting the skill at level 28. Before that, we’ll be likely to use Summon Raging Spirit from level 8 & switching to Absolution Absolution at level 12. You can keep using Absolution if you’d like but at level 28 you’re able to make the change to Dominating Blow if you’d prefer. Below you’ll locate a quick TLDR whilst the PoB includes the leveling in detail! If you want to learn more about Path Of Exile, MMOWTS is here and it offers cheap path of exile currency.