Daten aus dem Cache geladen. The Diablo 4 team confirms DirectStorage isn't employed in the...

The Diablo 4 team confirms DirectStorage isn't employed in the game 'but we're planning on enabling it in the future

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Microsoft's funky SSD tech ought to be landing in d4 gold sooner or later.

Diablo 4 devs have confirmed that while you will find DirectStorage files in the sport already it does not take advantage of the sport-changing SSD tech. Yet. Our intrepid Katie continues to be told specifically that it's being planned for future years.

Diablo 4

"MS DirectStorage happens to be not enabled," the diablo 4 gold team says, "but we're planning on enabling it in the future."

It was reported, in March around the time of the beta, that files for DirectStorage, together with DLSS, have been uncovered in the game files placed on people's machines.

Since then we've heard nothing about its implementation, leaving Forspoken using the honor to be the only actually released game that utilizes Microsoft's SSD-utilising technology. And that's about all Forspoken has.

DirectStorage is about having games actually utilizing the ability and performance of solid-state drives, especially those running around the high bandwidth NVMe protocol. Previously, with a lot of existing systems, and consoles specifically, still using hard disk drives, game developers still needed to cater to the slowest common denominator.

But, using the Xbox Series X/S and PlayStation 5 all shipping with NVMe SSDs as standard now, as well as their use in gaming PCs almost as ubiquitous, now it's time we started having the ability to take more advantage of the technology. And that should result in both shorter load times—as quick as you solitary second in certain potential instances—and lower resource loads around the CPU.

Graphics cards could possibly get in around the action too, using the processor almost entirely out of the equation when pulling information from solid-state storage, for example, textures along with other image data. Though GPU hardware-based decompression for example is really far missing in action entirely.

All this will make DirectStorage an extremely exciting technology, giving us open worlds, with fast streaming high-res textures and also the promise of no loading screens anywhere. Presumably, hopefully, this is exactly why Starfield is originating out from the gate because the first game I know of that's making an SSD the absolute minimum requirement.

It's time, for me.

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