Has anyone else noticed this? Is this a marketing ploy used by Jagex to RuneScape Gold get people interested to create (or purchase your own cat)? If you die with a clockwork cat following you, does your cat's clockwork become an "stray cat" wandering around in that area for a time instead of disappearing like most objects that are dropped (but what happens to people who die in that GE)? (As an aside Did you know that if there's a real cat following you, it's more likely to engage in fights with stray dogs that are passing by?)
Families have seen their damage output increased However, it was nerfed after it was found that titans were hitting too hard on bosses in particular. I'm not certain how it's now. In the words of mod rathe: Summoning has been largely set to one side for now, as we feel it requires a complete Evolution of Summoning update to its own to make it more effective.
While the fact that everything will be multicombat makes it somewhat better than it is at present. Regarding herblore Mod Pi will be able to deal with prayer and herblore and prayer, the current in-game bonus's that the top level players get push the player to the top of their tier that it was making the task of balancing bosses and difficult.
If you played an opponent who didn't have these boosts, players with an ovl of turm would have a tough time navigating the game in the park. If you balanced for a player with these boosts then you've basically made them an absolute requirement. This was far from ideal as the boosts that prayers or potions grant you should be seen as an extra boost in conjunction with what you had instead of more important than having the best weapon in the game.
In the present, despite their strengths they are capable of giving you similar boost to the different between barrows as well as Cheap RS 3 Gold nex gear/choatics[sic] and overloads are capable of providing the same boost that you get from the distinction between godwars gear as well as nex gear/chaotics. This means they're not little boosts.