We are in the midst of a new season in LoL Account , and as we all know, a new season signals new nerfs to the role of Jungle. It may seem like the Season 2020 XP nerfs hurt Jungle players quite a bit, but if played properly, Jungle is just as powerful as ever. I’m here to show you how to reach your full potential as a Jungler. In doing so, you will not just be able to bypass said XP nerfs, but you will be the reason your team wins the game.
Depending on your playstyle as a Jungler, the Season 2020 XP nerfs may impact your win rate to varying degrees. A very fast-paced, gank-heavy playstyle is much more favored in Season 2020 compared to past seasons. Due to virtually every Jungle camp losing XP value, it’s now much more worthwhile to spend a lot more of your time ganking and disrupting the enemy jungler than it is to just farm it up. As such, this guide should be very useful to those Jungle players who tend to farm their way through the game without ganking much. Here are some tips and techniques to help all those Jungle mains who are struggling in Season 2020 or just trying to improve their Jungling in general.
Changes to keep in mind
Before we get into the different jungle pathings, let's first look at the new camp changes and how they affect junglers throughout each stage of the game.Change 1: Small jungle camps now respawn 30 seconds earlier. What was previously 2 minutes and 30 seconds is now just 2 minutes, opening up a lot of versatile jungling options.Change 2: Riot has nerfed the amount of gold and experience that Kruggs give while buffing the gold and experience that Grom gives. In the last season, junglers could hit level 3 by clearing 3 camps on the red side but had to do 4 camps if starting blue to get the same level of XP. Now with equal XP distribution, a 3 camp, level 3 start can be achieved when starting on either buff.
The classic first clear in League of Legends has always been to start with one buff (red or blue), followed by wolves or raptors, followed by the other buff. This has traditionally given the jungler enough experience to hit level 3 and look for their first gank. This path still works, but recent patches have opened up more possibilities on early clears that are champion specific.
The first decision to make in your clear is which buff to start. To get the best leash possible, you can choose to start with the buff nearest your bot lane. This is because your bot lane has two people to leash instead of the one top laner if you were to start with your top buff. On blue side this will be your red buff. On red side this will be your blue buff.
You want to kill your first buff without using Smite. Use the leash that your bot lane gives you to kill the buff quickly and without needing the large burst from Smite. Killing the buff will give you level 2 and access to a second spell to help you clear your next camp faster.
Your second camp choice will be based on your champion. If your champion has a good area of effect damage spell early, you can prioritize raptors or wolves. If your champion is better at single target damage, you can prioritize Gromp or your second buff.
In either case, you will want to save your Smite for your second buff if possible. Strong early game junglers could be looking to invade your second buff, so holding your Smite for the finishing blow is recommended. The heal your champion gets from using Smite will also leave you healthier as you plan your next move on the map.
As a jungler, you can start to plan your early game pathing in champion select. Though you will not know how the lanes will play out, you can discern what lanes on your team have crowd control. Lanes with ally crowd control will be easier to create a successful gank. Weak enemy laners can also be preyed upon, even if your crowd control is lacking.
Once you get in game, it is your job to constantly be checking the map to see what gank opportunities are available to you. Some things to look for include laner health, lane position, and what camps are up to clear.
Laner health refers to how healthy your ally and the enemy laner are. The higher your ally health and lower your enemy health the better. In the case in which both laners are low, it is especially enticing to gank because you can pick up a kill and potentially save your ally from death. That would result in a two kill swing.
Where the laners and minion waves are located in the lane matters for gank opportunities. The farther an enemy laner is from his own turret, the easier it is to catch him before he can return to safety. Just be careful that the enemy minion wave is not too big. The extra damage from minions can turn a 2v1 into a more dangerous proposition.
Conversely, if the enemy laner is very low health, you can turret dive with your minion wave crashing into the enemy turret. This allows you to get close to the enemy laner before the turret starts to hit you.
Besides looking at the lanes, you also need to look at your own jungle camps. When the majority of your camps are up, it is safer to clear some of them before ganking. There is a huge opportunity cost if you attempt a gank that fails while all of your camps are up. Clearing the camps resets the timer and allows you more opportunity to farm as the game progresses.
Another option you have to farming or ganking is to set-up a countergank. This is when you expect an enemy gank and walk to that area to turn the gank against the enemy. With an assumed number advantage, enemy players will commit farther than they would if they knew that the number of champions are equal. Thus, you lie in wait and reveal yourself as the enemy starts to overcommit.
The easiest way to plan a countergank is to get vision of the enemy jungler. If you know where the jungler is, you can follow him on the map. Placing wards around his jungle camps is a great way to follow his path.
Another great indicator for a countergank is when one of your ally laners is very low on health. This is a signal for the enemy jungler to show up and try to pick up the kill. Attempting a countergank can also allow your ally laner to continue farming when they would not otherwise feel safe.
As a jungler, your priority on warding is keeping track of the enemy jungler. Whenever possible, you will want to try to get a Warding Totem down on an enemy jungle camp. This can catch the jungler moving across the map. Even the absence of movement is information you can use to figure out where the enemy jungler currently is located.
The other important area of the map you want to control is the river. Taking the scuttle crabs is not only high in gold value but also gives your team vision in the river for a short duration. Scuttle crabs are a very high priority camp for this reason.
As the jungler, it is your job to secure the large neutral monsters in the game. Dragons, Rift Herald, and Baron are your responsibility. Therefore, it is very important to make sure you have Smite up when your team is attempting one of these monsters.
Hovering over your smite will tell you the amount of damage your Smite will do at your current level. Smite levels up in damage as your champion levels up in the game. Smite deals true damage, so the amount of damage it displays on the tooltip is all you need to calculate on the monster.
The best Smite fight is the one you don’t have to take. This means that it is preferable that the enemy jungler never gets in range to attempt a Smite steal from you. You can use your crowd control abilities and allies to try to zone away the enemy jungler from attempting a Smite steal.
When preparing to Smite a monster, it is useful to right click the monster and follows it’s health bar on your screen. Tracking how quickly the health bar is going down is crucial to timing your Smite correctly. As soon as the monster’s health hits your Smite value, use Smite to secure the objective.
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