Esports Market  Report Scope and Research Methodology :

The report’s insights are grounded in a robust research methodology, ensuring accuracy and reliability. Readers can request a free sample report to delve deeper into the methodology employed.

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Esports Market Dynamics:

The Esports market is experiencing dynamic growth, with media rights and sponsorship accounting for a significant portion of overall revenue. Globally, the Esports audience reached 495.0 million individuals in 2020, with a notable increase in fans. China, North America, and Western Europe are the top revenue-generating regions. Streaming and online platforms have boosted Esports engagement, and big brands are increasingly investing in sponsorships.

Esports Market was worth US$ 2.11 Bn. in 2022 and total revenue is expected to grow at a rate of 24.4 % CAGR from 2023 to 2029, reaching almost US$ 9.75 Bn. in 2029.Regional Insights:

North America, with the United States at the forefront, dominated the market in 2022, holding over 39% of the revenue share. The region’s long-standing presence in the industry is reinforced by investments in leagues like NA LCS and Overwatch League. In Asia Pacific, the growth of Esports is driven by mobile gaming and internet usage, with countries like China and South Korea making significant contributions to the industry.

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Esports Market   Segmentation:

by Gender

Male
Female


by Audience

Regular Viewers
Occasional Viewers

Esports Market   Key Players: 

1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games

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Table of content for the Esports Market   includes: 

  1. Global Esports Market  : Research Methodology 
  1. Global Esports Market  : Executive Summary
  • Market Overview and Definitions
  • Introduction to the Global Market
  • Summary
  • Key Findings
  • Recommendations for Investors
  • Recommendations for Market Leaders
  • Recommendations for New Market Entry
  1. Global Esports Market  : Competitive Analysis
  • MMR Competition Matrix
  • Market Structure by region
  • Competitive Benchmarking of Key Players
  • Consolidation in the Market
  • M&A by region
  • Key Developments by Companies
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Market Challenges
  • Market Dynamics
  • PORTERS Five Forces Analysis
  • PESTLE
  • Regulatory Landscape by region
  • North America
  • Europe
  • Asia Pacific
  • Middle East and Africa
  • South America
  • COVID-19 Impact
  1. Company Profile: Key players
  • Company Overview
  • Financial Overview
  • Global Presence
  • Capacity Portfolio
  • Business Strategy
  • Recent Developments

Key Offerings:

  • Past Market Size and Competitive Landscape
  • Past Pricing and price curve by region
  • Market Size, Share, Size and Forecast by different segment | 2023−2029
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
  • Market Segmentation – A detailed analysis by growth and trend
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
  • Competitive landscape – Market Leaders, Market Followers, Regional player
  • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of business by region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations 

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