The only thing slayer does is unlock new critters / supervisors for OSRS gold me. The ability itself is never the only thing im concentrated on. Im coaching combats, magical, range, earning GP doing interesting bossing etc.. Also, don't start slayer at low battle, thats the main mistake newer players create because they hear"slayer is the best". And it sucks at low combat because theres none of these fun things I have talked about along with your tasks are slower and more boring.I maxed combats immediatly after gold payable out of RS3 to get back into bossing with clanmates who also returned when OSRS mobile came out. We are all stuck at the position of slayer being completely obsolete because we could boss or do vork/zulrah to get gp, and cannon or barrage farming is zero pleasure amd a waste of time which might have been spent on neighborhood play or playing something different.

Slayer is a skill and it is boring, it's go here and kill monster y times. It is precisely the same x amount of trees such as y xp. Do you need an npc to inform you when, you want, you can kill monsters. That is the reason why I do not get accounts with over the exp for 99. Sure, if you have a high kc on cerb which makes feel that you have like 15m exp, however the people with 50m+ who make fun of me to be maxed at 93 slayer... I just didnt get the tasks that I wanted, so I really did what I wanted instead.

New content is recycled PvM mechanisms from rs3, we seldom see quests, lore, or any new level skilling updates. Perhaps one day.Honestly that's quite alright with me, means that they could use RS3 as a makeshift beta test for RuneScape, only attracting over the stuff that they know works well and can be balanced. That said I have never played RS3 so it's new to me, if I played with a whole lot of RS3 before OSRS I bet I'd find it a lot more annoying. The xerics thing that is atleast will go somewhere with the coming quest. Moving that newcomer out quest region a tad more considerable.

I recall a questionnaire being for clues that are stackable. I voted against it since it didn't define a limit for how many could be piled. I would be OK with keeping a few, such as your proposed amounts, so that a clue drop doesn't mean that you need to stop your existing undertaking to complete it immediately in the event that you would like further hints. I simply don't want infinite clue stacking to prevent individuals from stockpiling loads of them for efficiency-scape clue farming rather than the periodic breaks they are intended to be. Twisted league only showed the clues were also broken. It was certainly enjoyable to have the ability to complete an Abby demon task with dozens of elite and hard clues, and do more than 100 hints in a sitting, but like a great deal of league relics, its simply too far from the initial concept of cheap RuneScape gold. both were nice in the league but no more place in the game, although I would love the resource transport relic or WT protection.