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Arcade Gaming Market Growth Prospects, Trends and Forecast Up to 2029

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Global Arcade Gaming Market, By Type (Video Games, Simulation Games, Mechanical Games), Genre (Racing, Shooting, Sports, Action), Age Group (Less 18 years, 19-35 years, 36 years and above), Application (Residential, Commercial, Gaming Hubs), Distribution Channel (Online, Offline) - Industry Trends and Forecast to 2030.

 

Arcade Gaming Market

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Arcade Gaming Market Analysis and Size

Over the last few years, there has been immense growth in the participation in arcade gaming activities. In addition, with the transition from console toward mobile, the participation in arcade gaming has surged rapidly. In recent decades, the legal arcade gaming has become a major phenomenon in various countries, including the United States. The fact that over 80% of American adults bet at least once in their lifetime puts the popularity of arcade gaming in the country into perspective. Therefore, the market is estimated to grow rapidly over forecasted period.

 

Data Bridge Market Research analyses the arcade gaming market was USD 3,840.45 million in 2022 is expected to reach USD 5,476.37million by 2030, and is likely to grow at a CAGR of 5.20% in the forecast period of 2023 to 2030. In addition to the insights on market scenarios such as market value, growth rate, segmentation, geographical coverage, and major players, the market reports curated by the Data Bridge Market Research also include in-depth expert analysis, geographically represented company-wise production and capacity, network layouts of distributors and partners, detailed and updated price trend analysis and deficit analysis of supply chain and demand.

 

Arcade Gaming Market Scope and Segmentation

REPORT METRIC

 

DETAILS

 

Forecast Period

 

2023 to 2030

 

Base Year

 

2022

 

Historic Years

 

2021(Customizable to 2015-2020)

 

Quantitative Units

 

Revenue in USD Billion, Volumes in Units, Pricing in USD

 

Segments Covered

 

Type (Video Games, Simulation Games, Mechanical Games), Genre (Racing, Shooting, Sports, Action), Age Group (Less 18 years, 19-35 years, 36 years and above), Application (Residential, Commercial, Gaming Hubs), Distribution Channel (Online, Offline)

 

Countries Covered

U.S., Canada, Mexico, Brazil, Argentina, Rest of South America, Germany, France, Italy, U.K., Belgium, Spain, Russia, Turkey, Netherlands, Switzerland, Rest of Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific, U.A.E., Saudi Arabia, Egypt, South Africa, Israel, Rest of Middle East and Africa

 

Market Players Covered

Bandai Namco Studios Inc. (Japan), Bay Tek Entertainment Inc. (U.S.), Capcom Co. Ltd. (Japan), CXC Simulations (U.S.), D-BOX Technologies Inc (Canada)., International Games System Co. Ltd. (Taiwan), Nintendo (Japan), PrimeTime Amusements (U.S), Melco International Development Limited (China),  Genting Berhad (Malaysia), Wynn Resorts Holdings, LLC (U.S.) and Galaxy Entertainment Group Limited (China), Sega Sammy Holdings Inc. (Japan), and Square Enix Holdings Co. Ltd. (Japan)

 

Market Opportunities

Internet penetration across the world

Introduction of new and technologically advanced products

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Market Definition.

Arcade games are coin-operated machines that can be found in public venues such as game parlors, amusement arcades and shopping malls. Video games, pinball machines, and electromechanical games are the most common types of arcade games. These games have rising levels of difficulty, which raises the consumer's desire to play the game. These games use a single-screen game perspective, which allows the player to keep their focus on the game and watch the full game.

 

Global Arcade Gaming Market dynamics

Drivers

High Indulgence in Arcade Gaming

These games have no conclusion, consumers become accustomed to playing them on a regular basis. Arcade games have a scoring component that encourages players to compete with one another. These benefits of arcade games are expected to boost demand for the product during the forecast period. The change in lifestyle of consumers will further propel the growth rate of arcade gaming market. In addition, the number of commercial gaming facilities such as gaming parlours, has grown, propelling the worldwide arcade games market. The demand for arcade games has expanded as the tendency for commercial gaming complexes is estimated to grow over forecasted timeframe. Furthermore, the increase in disposable income has changed the lifestyle of people, due to which their affordability to play new arcade games has increased, which also boosts the overall market’s growth

 

Opportunity

 

Negative Impacts

The arcade gaming is designed to be addictive and people also become highly addictive to gaming. Therefore, this factor is anticipated to challenge the arcade gaming market growth rate

 

This arcade gaming  market report provides details of new recent developments, trade regulations, import-export analysis, production analysis, value chain optimization, market share, impact of domestic and localized market players, analyses opportunities in terms of emerging revenue pockets, changes in market regulations, strategic market growth analysis, market size, category market growths, application niches and dominance, product approvals, product launches, geographic expansions, technological innovations in the market. To gain more info on the arcade gaming market contact Data Bridge Market Research for an Analyst Brief, our team will help you take an informed market decision to achieve market growth

 

Recent Development

 

In November 2021, Teskin, a casual game developer headquartered in Israel, was acquired by Voodoo, and Teskin will join Voodoo's casual business section. Both firms will, however, function independently and focus on their own initiatives. In just four years, Teskin's casual mobile gaming portfolio has gathered more than 20 million lifetime downloads. It plans to expand its teams and invest in new casual games

Global Arcade Gaming Market Scope

The arcade gaming market is segmented on the basis of type, genre, age group, application and distribution channel. The growth amongst these segments will help you analyse meagre growth segments in the industries and provide the users with a valuable market overview and market insights to help them make strategic decisions for identifying core market applications.

 

Type

 

Video Games

Simulation Games

Mechanical Games

Genre

 

Racing

Shooting

Sports

Action

Age Group

 

Less 18 years

19-35 years

36 years and above

Application

 

Residential

Commercial

Gaming Hubs

Distribution Channel

 

Online

Offline

Global Arcade Gaming Market Regional Analysis/Insights

The arcade gaming market is segmented on the basis of type, genre, age group, application and distribution channel.

 

The countries covered in the arcade gaming market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E., Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America

 

North America dominates the arcade gaming market because of the advancement in technology and innovations in the product along with expanding mobile gaming within the region.

 

Asia-Pacific on the other hand, is estimated to show lucrative growth during the forecast period of 2022 to 2030 due to the increasing number of arcade competitions along with the growing number of spectators as well as the competitors in the region.

 

The country section of the report also provides individual market impacting factors and changes in regulation in the market domestically that impacts the current and future trends of the market. Data points such as down-stream and up-stream value chain analysis, technical trends and porter's five forces analysis, case studies are some of the pointers used to forecast the market scenario for individual countries. Also, the presence and availability of global brands and their challenges faced due to large or scarce competition from local and domestic brands, impact of domestic tariffs and trade routes are considered while providing forecast analysis of the country data.  

 

Competitive Landscape and Arcade Gaming Market Share Analysis

The arcade gaming market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the company’s focus related to arcade gaming market.

 

Some of the major players operating in the arcade gaming market are:

 

Bandai Namco Studios Inc. (Japan)

Bay Tek Entertainment Inc. (U.S.)

Capcom Co. Ltd. (Japan)

CXC Simulations (U.S.)

D-BOX Technologies Inc (Canada)

International Games System Co. Ltd. (Taiwan)

Nintendo (Japan)

PrimeTime Amusements (U.S)

Melco International Development Limited (China)

Genting Berhad (Malaysia)

Wynn Resorts Holdings, LLC (U.S.)

Galaxy Entertainment Group Limited (China)

Sega Sammy Holdings Inc. (Japan)

Square Enix Holdings Co. Ltd. (Japan)

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