Yeah. Also despite the Mut 21 coins completely unjustifiable bonuses EA does appear to actually care about their workers unlike Activision-Blizzard who hardly pay their employees. It is either 8 or 10 weeks to create it. I know they work like nonstop to make it then take off time then return to it. I agree, in my mind they get zero credit for placing back things they took themselves out. The franchise mode is objectively worse than it was two generations ago and they behave like putting back attributes they had to have is a great sacrifice on their part to appease a fan base which will never be happy. I played Madden 10 for 6 decades. I didn't maintain what was going on. Eventually I got 19 because it came out for PC and I fucking wut faced at its franchise mode. Lmao these are things I'd expect to get added right now, you are telling me I'd have to wait until November for them? I guess it coincides with their planned release for the next gen madden; but pitiful to do this to present gen buyers.

It takes them 5 weeks to get put an update that adds player background to their stats display. Let's just say for a minute that the actual devs at EA aren't poor, but the higher ups and executives are. How small funds must they have, or ungodly broken is the code that it takes this longterm? It makes you think. That is what scares me. If it takes them FIVE months to add the smallest of attributes, absolutely no chance Madden 22 is gont possess anything large of an upgrade to franchise either. It's gonna take them 5 years to really have an actual huge change into franchise. Eh, they constructed Yard in a year. I think that they can at least re-build franchise and then add on in enormous doses over the subsequent 3 decades.

I believe that the foundation of Madden is basically broken. They've had to begin from scratch the last 2 console production lumps (PS2/XB->PS3/360->PS4/X1) because the hardware architecture shifted radically each time and they just have not managed to catch up because the yearly release cycle means that they clearly do not have enough time to work out the inherent issues. Also I'm not holding out any hope for the next gen. PS5/Series X are literally just more powerful versions of the PS4 Pro and 1X, they have got the same CPU architecture so that it'll be the exact same busted game but with perhaps some better visuals. I seem to recall reading an guide or two on how the Frostbite engine has caused a few massive issues for both FIFA and Madden (I believe FIFA is using it too?) , particularly when it has to do with physics. Long story short, my comprehension is Frostbite is good for FPS (which is what it was intended for) but has been only terrible for athletics or really anything apart from FPS.

But EA, in their infinite wisdom, wanted all of their studios using the same engine. On the one hand, I get it, it does help enhance development and can save costs in the long run. However, it appears that the higher-ups (shocker) centered on the"cost saving" portion of it without really knowing or caring about the development aspect. I wonder if the issue is truly the engine, or the legacy code that has been ported across multiple engines. A sports game constructed on Frostbite from the beginning would need to be better. Here is an article that talks about general issues with Frostbite from various EA studios who are not doing FPS, seems like a lot (of course ) got lost in translation from lookup engine to Buy Madden 21 Coins, MUT 21 Coins For Sale - MMOExp.com Frostbite to your sport matches using it; and while visuals enhanced, physics got much worse.