They could have condensed it like the first three days
I'ts unreal how hard a Animal Crossing Bells few things are.
You will find over 300 (400?) Potential villagers and yet I can't ask a person to leave. When someone reaches the campsite, I must go through the most infuriating tune and dance to make them move in and then I'm not even allowed to pick who I wanted to move out.
This, along with so many goofy little things, make a peaceful experience turn sour in this kind of unnecessary manner.
I truly HATED the long, tedious tutorial of NH. I know they wanted it to feel as if you are developing a city on a remote island from nothing, but it was such a repetitive slog to get through.
They could have condensed it like the first three days of playing but spreading it out over two weeks was not enjoyable in any way. The first few times were walking around and picking weeds basically because you couldn't even access Your Entire island or the principal buildings were under construction
Could we get some voices in this thread from people who actually enjoyed the match? It's going to wind up being the top selling game on the change by the end of this season and all the top remarks are just"game is boring". I'd rather hear from people who really like Animal Crossing games and listen to how they'd want to improve the series going forward.
I began playing a few weeks ago and I personally like the goal-oriented arrangement of the game. I really feel like I will make progress developing my island while I play and I like knowing that I will be rewarded with new tools and new buildings for doing simple tasks. I am also fond of that the Nookmiles achievement system, even though at this point I am not quite sure what to invest them besides for clothing.
We can start improving by cheap Animal Crossing New Horizons Items making the villagers have more meaningful interactions and discussions, they now feel just like setpieces.
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