League of Legends Lecture is a class where students learn about the world of League of Legends from multiple perspectives, including gameplay, eSports, and game design. Through weekly homework assignments and in-class discussions, the course helps students to think critically and analytically about various issues surrounding the game.

For the first year of its development, League of Legends was almost more idea than game. Jeff Jew and a small crew of artists, interns, and playtesters were tasked with creating what they initially called Onslaught, but when they realized they had no chance of delivering a quality product in time for the 2007 Game Developers Conference, they changed the name to League of Legends and set about making a different sort of game.

The result was a complex multiplayer shooter that relies more on strategic teamwork and purposeful play than flashy moves or high KDAs. Players can choose to focus on primary objectives — destroying turrets, taking inhibitors, and pushing the enemy base — but secondary objectives such as leveling up, gathering items, and playing for kill streaks can also prove crucial.

These secondary objectives add up, and they’re often the difference between victory and defeat. To better understand the role that these factors play in League of Legends, researchers recently published a study that collected self-reports from players and correlated them with various metrics of player behavior. Among other things, they found that motives to socialize, complete, and compete were all positively correlated with a variety of game-related metrics such as the number of champions played, the number of games completed, and the average player’s ranked skill.롤대리