I'd love Dragon's Dogma Online-styled encounters in Phantasy Star if because it gives us a reason to PSO2 Meseta learn more about the planet (or at least fast journey to it to hop in and out) and to also have a challenge with the bosses and enemies.

I'd imagine with the way New Genesis would possibly be balanced which hopefully every class is workable like how Dragon's Dogma Online cleaned up the vocations so they were complete packages that players can expand on and flesh out without having to engage in matters like exactly what Phantasy Star Online 2 currently has (specifically Mags deciding which classes you'll excel at and your ability tree also ascertaining exactly what you gain and lose). I'd personally drop the entire skill tree, and the most important class/subclass system to have something like Dragon's Dogma Online did together with all the habit abilities, core skills, along with also the augments with the capability to mix-and-match reinforces, which everyone unlocks core skills and contains them collectively, and that players define their playstyle with their custom skills. A large portion of that preference for me is so that you can surely invest your time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can go back and mix-and-match items to your liking without realizing you would have to drop in money like you now do if you wanted to construct something like the best main course tree and a variant for an optimum subclass tree, or even invest in another Mag because you're missing about 6-7percent of your total harm (and therefore are missing 200 points to equip your weapons/units).

Regardless of the intense grind that the game becomes towards the conclusion (such as running the exact same dungeon like roughly 40-80 times to acquire a single level, collecting Blood Orbs and High Orbs to unlock that the small stat boosts that add over over time, and more), I have felt that Dragon's Dogma Online is certainly a good instance of an online game that I feel has definitely nailed the"open area" exploration with solid gameplay, optional combined multiplayer, and still provides both a challenge and relatively casual experience for those who want it without putting up nasty traps for players to get trapped into mess up their assembles. I never enjoyed in Phantasy Star you could mess up your ability trees even though you receive the free opportunity to cheap Phantasy Star Online 2 Meseta reset them (it doesn't help when I'm attempting to assist new buddies play and they spent their things without me directing them or informing them about why they don't require STR Up and they end up running through Level 50+ without their stances and core skills).