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Extended Reality (XR) - Building AR, VR, MR Projects

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Augmented Reality And Virtual Reality Course and Training, Emerging virtual reality and augmented reality (VR/AR) technologies in education have the potential to revolutionize the whole educational experience. This Course is prepared by Industry experts keeping in mind the skill set required for AR and VR development with the required foundation Course.

What you'll learn

Explain the conceptual and technological differences between VR, AR, MR, and XR.

Understand strengths and weaknesses of VR and AR for new XR applications.

Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.

Devise a strategic plan to incorporate XR into new projects and initiatives.

 

This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications.

Augmented reality - Augmented reality is a technology that offers a view of the real and physical world to the users by using computer vision-based recognition algorithms, which can augment sound, video, graphics, and other sensor-based inputs.

Virtual reality - Virtual reality is the use of computers and technology to create a simulated experience, similar to or completely different from the real world. VR places the user inside an experience where they can interact with 3D models, generally using a suitable device for this function such as Hololens glasses or a Smartphone.

Popular tools used by AR/VR developers -

Web VR

OpenGL

Cryengine.

A-Frame and Vizor web frameworks

Unreal Engine

Unity 3D

Google VR SDK

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