The decision to growth raid boss problem comes from the somewhat unexpected commentary that what was difficult for gamers in the mid-2000s isn't that difficult anymore. Back while WoW become first launched, its raids have been notoriously hard and plenty of needed to WOW Classic Gold  be nerfed so extra players should beat them.

With WoW Classic, Blizzard opted to apply the already nerfed versions of raids, however that ended up being too easy for Classic players who had gotten a lot higher at WoW over the years.

So now Season of Mastery servers will use pre-nerf raid bosses to offer players a extra gratifying undertaking. In addition to that, Blizzard is stripping away some of the useful equipment gamers might use to assist take down raid bosses. World buffs will no longer paintings in raid encounters and executives will also have extra HP.