Both Path of Exile and Path of Exile two will share endgame and the client. This means that players may choose to complete the campaigns of Path of exile currency either game, and interact with the endgame system. When this sounds confusing initially, it means that not just players from both games may play together, it also means the years of work which went into making Path of Exile's mapping system so fantastic won't go to waste. The countless dungeon layouts, heaps of modifiers, heavy modification systems, thousands of things to collect, and optional unwanted content will be carried over to Path Of Exile. Both games will benefit meaning PoE two will start as feature-rich as its brother that is multi-year.

The present skill system needs players to socket gems into their armor and weapons, allowing them the ability to a keybind they set. This system permits for almost any class to use any ability, and abilities can be supported by linked gems and alter what they do. The issue with this method is it's confusing for new gamers and discourages upgrading things. In Path Of Exile, these gem sockets and links are tied into the ability themselves, which means players may spend less time crafting outlets and links on new equipment and instead spend that time fighting creatures. Leveling will be significantly easier with this method, and in addition, it grants more jewels to use, meaning you may use even more skills and abilities than what is currently possible.

Soon after Blizzard declared Diablo 4 to the world at BlizzCon 2019, Grinding Gear Games revealed the world Path of Exile two at ExileCon 2019. Fever pitch has been hit by excitement for the two names, and most are wondering what sport to spend on POE buy currency their precious time. Path of Exile favors immense character thickness and deep customization, while Diablo is more about visceral battle and fantastic worldbuilding.