However, if we didn't believe that we could create amazing games for an mobile platform D2R Items, then we wouldn't do it. Mobile game have been around for a while now as well. Hearthstone was the one and only game we've made so far. What has made it take so long is the process of figuring out how to figure out the Blizzard way of making an excellent mobile game.

Are there ever discussions that say"OK, let's try mobile. But let's come with something that doesn't have all the baggage that comes with an existing IP, and all these users who already have invested in it.

We've talked about this. We've had discussions about, "How do we think about the new IP on the new platforms?"

One of the aspects we articulate with all of our IP is that each one of them is built and designed to be able to handle a lot more, not only different platforms, but also different kinds of games, and various genres of game.

I'll show you an example. If you consider Warcraft, which is our longest-running IP that has been around for a long time, it has played the biggest MMO that has also supported real-time strategy games and included a collectible game. So those are very different genres of games which have originated from the same IP. And we think there's a lot of opportunity to create games, various kinds of games in our existing IP. But, I'm convinced that you're assuming part of the player's perception as well as expectations of the player when you're discussing the possibility of creating an entirely new game for the new platform for certain.

Does this kind of idea of creation sustainable, or practical in the business sense? A game like Diablo is available today because of this long-running phase of having Titan developing, tweaking it, and experiencing the ups and ups and downs in development. The end result, many years later, is a game that has an extremely broad and strong presence. But are you able to use the same process for each project?

I'm not sure if we at Blizzard have a choice other than to take this route. I don't know that there's a better way for Blizzard. We truly believe that team leaders need to believe in and come up with an idea of a game that they think is a great idea. It's a very bottom up method of conducting things D2R items for sale PS4.