Sounds like a perfect opportunity for meseta pso2 them....to sell them as Scratch items and call them the"GVS" models or something. I'm confident they do upgrade them but it is more lucrative for them to sell you the remade from scratch outfits than providing them for free. I've worked in the market previously and rigging palms up is not hard work, the matter is how many costume items would have to be modified without a financial justification. Plus giving people fully working things with all the benefits (on what is basically a brand new sport ) could deincentivise players buying the"new" stuff. Yeah. They release across the years the very same outfits (sky/night/blue/gv/b/etc.) And then the ones that you can recolor prices buying scratch items to get a shade overhaul.

Personal speculation: PSO2 has been ported into the NGS engine to keep players occupied involving NGS content releases. No new content will be released for it outside of cosmetics, of which will all be obtained/ported from NGS events/scratches to have people to play that. It'll be eliminated after a few years after all of the players have migrated and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It's a brand new game so odds are like any Online RPG the first release won't have much about an endgame for those players that hit maximum level on day 1. It will be wonderful to just switch cubes anytime I wanna hit up an old UQ though. There's never a reason not to see magatsu.

Great FAQ, answers a lot of my first doubts.

Gosh, this seems so complicated. On the 1 hand, kudos for maintaining the game intact so that there won't be a riot over changes people don't like. However on the other hand, since they're remaking base PSO2 visuals anyway, I wish they would only go 100 percent and synchronize character models entirely. Giving old players some free fashion items and buy PSO2 Meseta unlocks will be enough to bribe everyone to accept the new system.