Net after quit the company. "The issue is D2R Items, evidently, that it over-legitimized trading. It was too simple. I think we all know this by now and the consequences. We were concerned about the consequences prior to the event and we believed that positive benefits would outweigh negatives. World of Warcraft's auction houses] seemed like a good example of this. Obviously we were mistaken."
The error was caused by two crucial areas. The first was that the auction house had the option of real money, which allows players to buy loot direct. This allowed Blizzard to criticism for engineering poor quality loot drops in order to improve market exchanges, since it took a small percentage from each transaction.
Whether or not this was the case, the overall quality of loot was extremely poor at launch, and fans were justifiably suspicious--especially given that Blizzard's acquisition from Activision was only a few years old at this point, and longtime Blizzard fans were watchful for any resulting changes in corporate culture.
The second reason is that the real-money trading made the anti-cheat methods which are more crucial for the overall health for the overall game. If someone could create the value of a product indefinitely, for instance, it could result in scams and eventually cause a decrease in the value objects.
It was the"always-online" feature that led to frustrations for players in the opening days. If you're constantly online, the system can constantly check for cheats like duplication glitches and other glitches, but Buy D2R items PC didn't make those who wanted to play offline feel any better.