Daten aus dem Cache geladen. There's not any good reason for Diablo 4 to not work well |...

There's not any good reason for Diablo 4 to not work well

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So far the revealed classes have also been in Diablo 4 Gold. Is that a shame? We just picked what classes would be good for Diablo 4. We've got reverence for all the Diablos. We're just hoping to catch the top bits across the board, because we want to make the best experience in Diablo possible.Diablo 4 has in-game cinematics for the first time. How hard is it to apply that?

It had been an undertaking. It is really the first time we've seen, in Diablo -- we do vertical paintings and whatnot. The fact that you actually see that vista shot, that's the world. That is the place that is real. It is always seamless. The entire thing happens in real time.The whole point that we're trying to construct in Sanctuary is we are treating it like a personality. It made sense to say, hey, we want to reveal this place which we are building for people to spend some time in. You can go to it when you visit it. Yes, it was certainly -- I mean, there is a new pipeline for it and whatnot, naturally. But it was worth it.

Does that make it even more challenging to design these assets? Now each one the bits of equipment have to appear great enough for closeups.Those are all considerations. When you look at Diablo 4, there's a lot of 2.5D material with all the trees and whatnot. That all must not occur anymore, because today we've got this game where we're constructing it completely in the round. We've got terrain elevation. Each the assets are built like regular 3D game assets. It permits us to do things like that using the camera which we've never been able to do. It's nearly empowering in a way, you understand?

What is the strategy? Is it all about getting a great deal of loot that is different and a lot of it's bad, or is it smaller, more meaningful drops? We have a major change coming from Diablo IV Items for sale from loot, and that's you're able to receive variants of the same items. The reason for this is that we wanted to make sure we have that feeling of struggle. We may provide you that type of thing, loot if you're killing monsters. I would say that's the greatest change.

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