PC Indie Game Preview: Zombie Cure Lab retro bowl

PC Indie Game Preview: Zombie Cure Lab
In Zombie Cure Lab, the majority of people on earth have been transformed into zombies. A scientific facility hidden in the Canadian bush managed to escape the zombie apocalypse. Since then, scientists have been working to discover a treatment that would allow the virus' victims to transform from brain-eating zombies back into normal people. You will manage a lab out in the field, gathering zombies and other supplies needed to stop the zombie apocalypse.

I was originally drawn to Zombie Cure Lab because it looked to merge genres of video games that I truly like.

The game is fundamentally a colony simulation. The facility must be built and operated by you. You must start with the absolute requirements and work your way up to a functional facility. You have a variety of scientists at your disposal when the game first starts. They will initially mainly be obtaining essential supplies. More complex materials will start to be created as you go through the game. In essence, you must micromanage your scientists and employees. You must swiftly acquire resources while simultaneously developing and improving your facilities if you want to live.

This has a lot of things in common with a lot of games in its genre. The survival and tower defense aspects in Zombie Cure Lab are how it sets game apart. Zombies have encircled your facility. As a result, you must effectively protect yourself. You defend yourself by constructing defensive walls and making several types of freezing weaponry. Zombies will often assault your facilities at night. Numerous variables affect the units' quantity and intensity. You must protect your scientists and repel the assailants until daylight. Building different structures that will eventually freeze the zombies in place is crucial to your success.

 

You don't want to kill the zombies, in contrast to many other zombie games. This is because you want to be able to heal them someday. In the meanwhile, they contribute to your staff in a productive way. Some of the assailants will get frozen while you protect your facilities. These frozen zombies may begin the healing process if you take them to a lab. They'll become Humbies as a result. At least they don't act hostile toward your scientists, despite not yet being fully human. These Humbies are crucial because you can employ them as extra staff in your facility. That is, if you can manage to keep them content enough to prevent chaos.

The combination of a simulation game and a survival/tower defense game caught my attention the most when I first saw Zombie Cure Lab. I really enjoy both genres and was interested to see how they might complement one another. The good news is that, in my opinion, the game does a great job fusing the two mechanics together.

 


The two mechanics work well together in practice. Resources are left out in the open in an abandoned world for you to scavenge. To defend yourself from the approaching hordes of invading zombies, you must gather these supplies. To produce a steady supply of goods and safeguard the welfare of your populace, you must expand your resource gathering infrastructure.

You cannot ignore the defense component of the game if you want to survive. It goes without saying that you must stop the zombies from getting through your defenses and transforming your scientists into zombies. If the zombies breach your walls, you will lose necessary workers, and rebuilding is difficult. It's crucial to stop the zombies because doing so will increase your workforce quickly. It's strangely satisfying to defeat your adversaries and then use them as new employees to expand your facility.

Even though Zombie Cure Lab has only just begun the early access phase, I am already enjoying myself immensely. The mechanics operate flawlessly. You can start playing the game right away if you have any prior experience with this genre. For those who are seasoned in the genre, the controls are fairly self-explanatory.

I think what is best about the game is that it is really satisfying to build a well run facility. To succeed in the game you need to do a good job creating a stable supply of all of the necessary resources. You will use these resources to maintain your facility while also expanding to cover a larger area, support additional workers, and utilize more advanced facilities.