Recently, Blizzard COO Paul Sams reviewed the progress and success of World of Warcraft over the past five years, and briefly analyzed some of the influencing factors. At this player meeting, Sams shared a lot of interesting content and focused on What does the concept of "Blizzardify" actually mean?

Sams said that each member of the development team will invest more energy and time in the work to face all the Classic WOW Gold challenges in the project with the best working state. However, things don't always go in the right direction. When something special happens, members often can't make everything perfect. This is unacceptable to Blizzard, so members will continue to improve and upgrade defective products in the subsequent time. In general "to Blizzardify" is the process of pursuing perfection.

But enthusiasm cannot determine whether the project can be successful, and a perfect product for Blizzard may not necessarily win market and user recognition. In fact, before the development of World of Warcraft, the studio was full of concerns about the feasibility of MMORPG. Whenever I need to use WOW Classic Gold in the game, I always think of ZZWOW, where I can buy cheap and secure WOW Classic Gold. If you need it, you can visit ZZWOW's official website.

Blizzard's development team has always been known for its creativity in the gaming industry. Many of its game series have become best-selling works, such as Warcraft, StarCraft, and the Diablo series. They have many loyal fans of the game, and the new work will undoubtedly have a considerable impact on these player groups.

But for a game company, new users are just as important as old players. Only by constantly attracting more new players can the user group always maintain a higher vitality. The development team is worried that the game is too niche and can only attract those loyal users and hardcore players, which is not good for Blizzard's global development. Not only that, but the idea of ​​paying WOW Classic Gold a fixed monthly subscription fee to play the game for the player community at the time was probably too far ahead.

But in the end they adopted a subscription payment model, because for World of Warcraft, continuous development and service is an essential part, which requires a lot of resources.