I love WoW, mostly, and continue on to buy classic wow gold to play with 15 decades later with a strength that perplexes my loved ones members and friends.
I don't group for quests in contemporary WoW because I don't have to. When I do, I combine a party with LFG, do whatever is necessary by the pursuit, and depart with a quick"thanks," which is likely the sole dialogue my group sees. Nevertheless, the moment-to-moment experience can be a solitary one, and the game works fine for players without such social groups.
However, Classic is a game that relies on social connections, and all but compels you to find and nurture them. That's a rare thing in games nowadays, but it's a welcome style philosophy at a time when so many other digital entertainment focuses on ease of use and permits for ongoing isolation. Bringing people together is a worthy goal in 2019, along with the classic style of MMOs is a powerful way to achieve that. But is this what players really want?
The question which can determine WoW Classic's longevity is if we've got time to be like that. All the conveniences of the modern game are designed, in part, to support the requirements of players that want to feel as though they're still grinding resistance gear and raiding Molten Core for seven hours at a time, but actually have three hours max between placing their children to bed and going to sleep themselves before another workday. Modern World of Warcraft design evolved that way for a reason, to how many players need to perform to remain involved with the neighborhood at 34, and it was in reaction.
In the modern WoW, if they don't need to nobody needs to socialize with, yet another player, or aid. It is designed so that the set of players possible can play the least issues possible. What was once a hardcore endeavor of cheap fast wow classic gold is now welcoming to anyone who wants to play quietly, and it is a fantastic thing for players that are hurting for real-world or real time friends on line -- and for Blizzard's bottom line.