But for the time being you'll need to learn more about the D2R Items classes, because they're the ones we'll be playing as primarily. In a separate interview with gaming director Joe Shely, however, it was suggested that the roster could be expanded - after all, nothing lasts forever in Sanctuary.
The primary developers behind Diablo 4 have stressed that they do not want players to "feel like they can pay to win" as the game comes out next year.
In the recent Diablo 4 livestream(opens in new tab) Game director Joe Shely, along with assistant game director Joesph Pipiora as well as community manager Adam Fletcher gave fans an update on everything Diablo 4, as well as gave an insight into the game's development in advance of the game's release next summer.
During the stream in the chat, the trio talked about their thoughts on the Diablo 4 battle pass (around the 39:15 mark in the video below) along with future seasons for the game. "It's essential to us that we balance with the features you'd expect to find in the battle pass," Piepiora explained, "the way that they're extremely compelling, but they're also very equitable, we don't want to create situations in which players feel like they're paying to win. "
To create a clear distinction in between battle passes and the seasons in Diablo 4, Piepiora explained that "the season's journey continues an integral part of Diablo 4, in the manner that you encountered it within Diablo 3." The chapter-based mechanic gives players different goals throughout the season and will allow players to earn rewards in game on their own characters buy diablo II resurrected items. "All of the seasonal content is available for free. It's not linked to the battle pass itself," Shely adds.