Its Since the PvP Community is one of the absolutely toxic I have ever seen. Should you lose, you are a noob who does not understand how to fight. And that is only if you manage to find Solo PvPers. The majority appear to run around in roving Gangs, ignoring each other but moving after the smaller groups or solo OSRS Gold   players. Then, when an Update comes along that tries to balance things out its riots for days, for more individuals, or threatens their Edge. And we wonder why Jagex ceased attempting to make anything better.

I believe the reason PvP is dead is because theres no learning curve. You've lost it all if you die, and it is a pain in the ass to receive your stuff back. If, for example, you had"generic pvp equipment" you may easily purchase for such as, 100k, I'm convinced people would take action. But atm you fork out maybe a thousand gp for equipment, spend 30 minutes getting it back, possibly lose it 5 seconds, and repeat. Why would I want to do that? To the guy that got triggered by my own view and sent me a message calling me an oxygen thief, welcome to the internet. The OP can be seen by me and I have similar messages. To Pkers, even if you would like to Pk, trendy, hope you have fun. I think its difficult to perform.

This is one of the factors. I could understand if armor just degraded, and the victor got some gp or reimbursement, but if you flip your announcement around"Why would I wish to hurt somebody, AND put them back" Makes me feel awful honestly, and I dont PvP in all.We should make pvp about bounties and dueling rather than losing basically everything. There might be a few choices of a bounty you can place on your mind. The more you set for yourself, the more folks you can potentially kill (because you can only kill people equivalent and below your own school. If they triumph the kill, the people of lower bounties can retaliate and make as much as their bounty.

Fully agree; Give them a power increase, make them fall Revenant uniques a bit more generally to buy RSGoldFast   compensate, and kick PvP out of the Wilderness (except say w18 and another world).pvp dedicated world isn't a bad idea, it would concentrate it. But warbands tho, that pvp is v fun.I'd love to see that you define"power boost" to warrant removing PvP but not nerfing 99% of wilderness material to compensate. There's actually nothing you can do outdoors of making Boss degree NPCs that are end-game.