Magic missiles are the only PVE

As someone who's experienced landing 6 consecutive fireballs 2 or 3 3 man chainlightnings, and SEVERAL magic missiles on the same group of three in order for them to be in 100% health. Its hackers/cheaters/netcode issues Dark And Darker Gold. The pve mobs are extremely tanks, but all come with counterplay. Hunting boss mobs is easy with kiting and ranged weapons. Barbs can easily buy wins with pots. But in pve everything is not right. The game feels rigged as if some new protection system is in place or. My barb performs 170 head shots with the Dummies for training, but she fails to hit a meditating magick. There is something seriously wrong. My guess is that people use mods that make all hit boxes on their character their feet/hands for about 80percent damage reduction.

I get 8 or 9 mace swings in a row , on my character cleric, compared to a rogue who ignores everything. To the Barb 3 secs after. Rogue has 50% health.

Next game I 2 tap the enemy rogue.

The next game I 1-shot a rogue for in the role of a ranger, using the 5 shot arrow shotgun . Point blank.

Next game I 5-shot chest shot of a fighter and then a head shot that turns into the sword's stab. He is able to win at 40%.

Examining the damage numbers I take, vs what others take with basic gear, something's off.

And yes. Magic missiles is the only PVE power that's suitable against mobs (fireball is not great at all).

The problem with mages is ironmace balanced them around FLAT damage bonuses that happen multiple times per spell that is cast.

Fireballs hit for damage that is IMPACT + SPREAD damageplus X damaged ticks. Each one of these procs the Flat damage modification.

Magic missiles can fire like 10 , 12 or 12 for 10 or 12 damage Dark And Darker Gold for sale, each procs the damage bonuses.