Since then, "Diablo Immortal" has boosted its reputation Diablo IV Gold, as alpha and beta tests proved the game was an incredibly full-on traditional Diablo experience. (It was also a factor in the fact that Blizzard made the decision to release it to PC.) In the Diablo series is one of the most influential in modern game design. It has popularized gameplay loops that focus on acquiring randomized "loot" to help your character become more effective. "Diablo 2" it was recently remastered, firmly established the gameplay loop, whereas "Diablo 3" which Cheng also worked on, refined and improved it.

While the events of 2018 were tough for Cheng and his team, Cheng said it strengthened their resolve to show "Immortal" as a game worthy to be part of the Diablo series, and its mobile launch is free and opens the franchise to its biggest possible audience to date. The game releases June 2.

Cheng's enthusiasm about the project was palpable in an interview with him. "I do believe that 'Diablo: Immortal' will make a difference in people's opinions on what they consider to be a mobile game," Cheng told The Washington Post. "That was our goals since the beginning. Let's set the bar higher for the quality of the mobile games."

"I have three kids , and they're all teenagers and they don't differentiate between console, PC , or mobile devices," Cheng said. "They are avid gamers on all sorts of platforms."

The game will see simultaneous launch on PC with full keyboard-and mouse and controller support, in addition to cross-play and cross progression with mobile enabled at the start of the game. This move was inspired by the beta test when gamers' creators indicated they'd need to replicate the game for the purpose of displaying it on their streams, said Rod Fergusson buy Diablo 4 Gold, general manager of the Diablo franchise.