I played with PSO 1&2 on Phantasy Star Online 2Cube. Solo. Only running around doing the same missions lol Phantasy Star Online 2play was only addicting.Same. Or my own brother and Phantasy Star Online 2 Meseta I would play. We got over lvl 100, I think we were doing what on the most rapid mode (supreme? Please recall ) at one stage I found it fascinating how in a certain problem all the phases shifted (or at least I remember there being changes, maybe it was just the supervisors ). One day that I was being stupid and turned Phantasy Star Online 2 off while saving though. My rescue, broke my heart, never went back.

Lol, my friends were also obsessed with that game only we had characters corrupted multiple occasions (cause you had to do this weird memory card transport thing) and we'd just start over every time. Despite that we'd maxed out characters. And it was something like Hard or Very Difficult would start up more places (such as Caves 3 didn't exist in reduced difficulties) and Ultimate would alter all the enemy versions. It was a neat improvement system at the moment. Given my only experience was Diablo 2, which didn't alter anything up based on issue.

Stage span wasn't affected by difficulty. The phases needed semi-randomized designs (not created randomly, but chosen from a pool of possible map variants each playthrough). Ultimate Difficulty was the only difficulty with modifications. Enemies gained different appearances and behaviours (motion and attack rate fluctuations, new/different abilities, etc). Other than that, Normal + Difficult + Very Hard were identical but with harder opponents and different loot tables. Ultimate also altered the levels. Is that Forest Ultimate was with an amazingly beautiful orange put on the level at sunset.

Phantasy Star Online 2 is. I am shocked. Not only that it required Sega eight years to finally bring it outside of Japan and SEA despite the relative success of PSO and PSU from the Western market, but that Microsoft of publishers paid out of their ass for a timed exclusive launching of an eight year old Japan exclusive for the Xbox One - a console which flopped so hard the PS4 has outsold it by two to 1. I will admit, a great deal of folks have been waiting for Phantasy Star Online 2 so that I could see why Microsoft would be attempting to get some points. The SEA version lasted a mere four decades in contrast, missed years worth of content upgrades, was translated and poorly maintained by Playpark. But this boat sailed years ago. Anyone who badly wanted to play Phantasy Star Online 2 downloaded a fan patch would have enrolled on the website of the version and cheap PSO2 Meseta established themselves around the JP servers.