Mirror, mirror around the lake, what rewards can I take?

One of the extremely mysterious products in PoE may be the Mirror of Kalandra. It’s the rarest type of PoE currency as well as the most expensive. Players have always wondered who Kalandra is and her significance hanging around. This expansion hands us something to reflect on. Expect more questions than solutions to sprout from after that be revealed with this expansion.

Lake of Kalandra Challenge League

Throughout the league, exiles will encounter a few columns that have a mirror tablet on the top–that’s how players can visit the titular lake. The mirror ahead enables them to customize their encounters and battles. After traveling with the mirror, they're able to fight the reflections of things past in Wraeclast.

The further into your lake, they are going, the greater challenging the battles. Of course, this will come in proportion to increasing rewards. Players ought to weigh the chance and reward to a satisfactory degree. They shouldn’t make things way too hard ., or they are able to get anything. Going for something too easy will make the prizes worth less; striking a balance may be the best way.

The tablets allow players to exchange around the entrances and rooms to control the difficulty of the encounter. Later, they're able to change up the alternatives available, extending their love to the extent of exiling an option so that it doesn’t show up. It’s tablet-based so it will show up if employing a different one, but avoiding the worst options is a wonderful ability.

Players get rare jewelry and also the opportunity to select from two mirrored items. If a mod is positive during one accessory, it’s negative about the other. They’re also scaled better than usual. Sometimes, also you can mirror the stats of one of your equipment. It’s available just for rings and amulets, though. It’s also nearly the player to gamble on possibly helping the valuable stats on their own stuff or keeping them along with.

Everything New in Lake of Kalandra

• Skill Gems

There are four new skill gems to experiment with in the increase. The first is Galvanic Field, an Intelligence Gem. It provides each character equipped a buff that boosts the chance to shock enemies. If an enemy contains the debuff even though the buff is active, a spherical field of electricity appears with all the targets in the center. The area will attack creatures distracted by its range with lightning beams. The field’s strength depends on the power from the shock that created it.

The second is Lightning Conduit. Lightning strikes every shocked enemy in just a player-targeted location and removes the status afterward. Spell cascade and Unleash tend not to support this gem.

The third is Overcharge, a support gem. It gives attacks that hit enemies an opportunity to cause shock and also lower damages dealt from the attack a bit. The status comprises the loss, though.

The fourth is Alchemist’s Mark, a Dexterity Gem. The Alchemist’s Mark curses and marks 1 enemy. Hitting them recharges your flasks and helps to create a hazard zone around the target. The kind depends on the status inflicted by the attack. There are two kinds, one for Ignite (Burning Ground) and another for Poison (Caustic Ground). Damage modifiers tend not to influence the damage on the ground effects, and just one mark could be active at the same time.

• Equipment and Items

Fourteen new unique items are going to be added, including those created by a contest winner as well as a supporter. There also are 15 never-before-seen Divination Cards: 12 developed by contest winners and 3 by supporters. Five new ring base types also are added to your rewards from the Lake of Kalandra. What’s more, Reflective Oil can anoint your Mirrored items added in this expansion.

• Item Updates

Divine Orbs will probably be the source of metamodels rather than Exalted Orbs. GGG is making Divine Orbs rarer with this regard and definitely will change the 6-link trade to provide 20 Orbs of Fusing rather than a Divine Orb. This way, players can exalt-craft their items more frequently. It also makes unique items with good stats to get worth more.

Uniques have a rework since the majority of them feel lackluster when you buy them; the update is likely to make them rarer and rebalanced. Higher-level unique don’t get changes, even so, the devs will be looking at it to get a later patch.

Fated Uniques do not drop due to the majority of which being merged making use of their standard versions. Too few were left as soon as the second batch of mergers, therefore, the devs scrapped the complete system. It’s unsure whether or not the feature arrive back in the future.

The above causes some Atlas Passive Clusters to get dropped through the game entirely. Some new ones will likely be added to make Master Missions easier to find.

Following that is the series of balance updates for Defensive abilities, Skill Gems, Minions, and Ascendancies. Many players take combat seriously, which should fix a selection of their problems.