At the time of Battle-Cars, Psyonix could not come up with the money for a devoted server network and have been pressured to rely on character hosts, which can result in Rocket League Credits terrible overall performance with slow Internet connections.

With Rocket League, Psyonix became capable of placed a devoted server network in region, writing their personal carrier protocols to interface with Sony's and Valve's on line offerings so one can permit go-platform play, as well as enhancing matchmaking talents.

Psyonix's previous experience in agreement work for AAA video games had uncovered them to the bigger builders' approach to launch and fine control, and that they were able to practice the ones ideas and purpose for the identical level of pleasant requirements in the final release of Rocket League.