Wizards and Rogues cannot kill mobs , while barbarians are able to one tap players. To large a gap Dark And Darker Gold.

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There's some really good motivation here, my friend. However, there are many things you didn't know about. It will take some time to break it down into parts and discuss specific topics. Therefore, I will only address my ideas as a whole that are based on wizard and rogue that you decide to mostly discuss.

You've pointed out some facts about the wizard that are real. However, I also can tell that you don't have a lot of experience with the wizard. Chain lightning is more then feasible. In a aoe perspective. It is only able to jump over X number of enemies. The enemies in question are closer to one another than you. They don't strike you. It's a matter of situation.

I'm with you on this point. Chain lightning in pvp is only available if you're out of fireballs. The spells are all available in pve , but more than the pvp. This is part of the appeal and the skill that wizards have. Being aware of when and when to not make use of it is a part of the wizard's skill. People love to corner the hump when playing this game.

Chain lightning can be sprayed on a ranger who is looking into at a corner, or throwing melee weapons. It bounces off people who are hiding in the corner. The movement is huge with wizard. In terms of fireballs. Understanding the range of splash dmg is crucial. I employ it in melee vs melee fights every day. It's not necessary to body the other person. Make use of the splash to apply the burn. It is more than efficient. These are only a few examples of what is required to become a skilled wizard. In terms of the initial team cheap Dark And Darker Gold. It's not difficult to buy spell books in the event that the Alc sells them. I manage spell book / Qstaff myself.