Introduction

Ruby Life Pools is a short and exciting dungeon in Dragonflight with only three bosses, which is great news for individuals who want a quick (though challenging) run. This dungeon is exclusive because it has fewer trash mobs, making the knowledge smoother. While the first couple of bosses is probably not the most memorable, the final fight is unquestionably difficult and thrilling. Ruby Life Pools is a must-visit dungeon for players searching for a fun experience and exciting loot.

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Loot!

Slot

Item

Back

Fireproof Drape

Cloth legs

Wind Soarer’s Breeches

Cloth waist

Sky Saddle Cord

Leather chest

Invader’s Firestorm Chestguard

Leather hands

Subjugator’s Chilling Grips

Leather head

Crown of Roaring Storms

Mail hands

Galerattle Gauntlets

Mail legs

Egg Tender’s Leggings

Mail head

Blazebound Lieutenant’s Helm

One-hand mace

Havoc Crusher

One-hand dagger

Skyferno Rondel

Off-hand

Kokia’s Burnout Rod, Drake Rider’s Stecktarge

Plate chest

Breastplate of Soaring Terror

Plate feet

Scaleguard’s Stalwart Greatboots

Staff

Chillworn’s Infusion Staff

Two-hand axe

Backdraft Cleaver

Trinket

Ruby Whelp Shell, Blazebinder’s Hoof, Kyrakka’s Searing Embers

The Melidrussa Trash

Traversing the region around the Melidrussa pools requires caution from players. The pools contain clutches of eggs that will hatch if stepped on, spawning an Infused Whelp for every egg that hatches. These Whelps may use Cold Claws to inflict frost damage and potentially stun their target, so players should be certain to CC these phones to prevent these effects.

Chillweavers will also be present in the region and can cast Ice Shield on the allies. To cope with this, players should CC Chillweavers to destroy their casting. If the shield isn't broken through with DPS or purged, it may stack and be increasingly hard to deal with.

Finally, players also need to be conscious of Tectonic Slam and do something to avoid its damage. CC effects may be used to prevent their effects.

Melidrussa Chillworm

During the Melidrussa Chillworm encounters, players face several challenges that need careful coordination and strategy. One of the main tasks is managing stacks of Primal Chill, which could quickly accumulate around the group and result in dangerous amounts of freezing. To avoid this, healers must prioritize dispelling players who're close to freezing point, whilst keeping an eye around the tank's stacks and dispelling them right before Infused Whelps spawn.

In addition to managing Primal Chill, players must also cope with Frost Overload, which occurs predictably once the boss reaches 2/3 and 1/3 health. To avoid being overwhelmed by this, players should concentrate on efficiently killing the Infused Whelps that Melidrussa spawns. These whelps can rapidly compare Primal Chill around the tank and cause these phones to get stunned, therefore it is important to control and pay them down as quickly as possible.

Finally, tanks may use magic immunities to decelerate or avoid the application of Primal Chill. This effect is applied by all frost damage within the fight in addition to Cold Claws, which are cast by Infused Whelps. By using these immunities strategically, tanks might help manage the group's stacks of Primal Chill making the fight more manageable for everybody.

The Kokia Trash

The Kokia trash presents several challenges that players must be conscious of to succeed. One such challenge originates from the Blazebound Destroyers, which will randomly apply Living Bomb to targets. When the bomb expires, anything inside the circle is going to be knocked up, therefore it is important to position yourself carefully to prevent hitting others. It's also recommended to interrupt the Cinderseer's cast if at all possible.

However, the two most dangerous in this encounter are Thundergullet and Flamehead. They both possess a wide frontal attack which can quickly wipe the group. Thundergullet, particularly, frequently uses Thunder Jaw, which knocks back his main target quite a distance.

Players should be conscious of Thunderhead's Rolling Thunder mechanic, which marks two players every 20 seconds. One of the marked players ought to be immediately dispelled to avoid the explosions from syncing up, which makes them more manageable to heal. By taking note of those various challenges and adapting their strategies accordingly, players can improve their chances of success within the Kokia Mobs encounter.

Kokia Blazehoof:

To successfully navigate the Kokia Blazehoof encounter, players be forced to pay attention to several important aspects. One such factor may be the position of the Blazebound Firestorms once they spawn. It's essential to position these mobs inside a convenient location because they explode upon death and then leave behind a sizable and permanent fire puddle. Players also need to make sure to destroy Roaring Blaze, which the Blazebound Firestorms repeatedly cast.

In addition, it's crucial to prevent standing around the tank in this encounter. Molten Boulder deals significant harm to anyone hit, therefore the tank should position itself so that it rolls into the sides.

The Kyrakka / Erkhart Trash

When facing the Kyrakka and Erkhart mobs, players must exercise caution. One thing to keep in mind may be the Primal Thunderclouds that possess a large absorb in them. When this absorb expires, they'll cast Crackling Detonation in a specific location before despawning. While Crackling Detonation could be interrupted, it's fast and unpredictable.

Healers ought to be prepared to heal through Lightning Storms that occur when engaging a Tempest Channeler. Throughout the encounter, players also need to be available for their kicks, dispels, and purges when needed. It is especially important to destroy Flashfire on Flame Channelers and Ryvati, especially when it targets melee players. Additionally, players should dispel Burning Veins on Flame Channelers and interrupt Lightning Bolt on Primal Shockcasters, Tempest Channelers, and High Channelers.

Erkhart / Krakka Stormvein

Throughout your dream, Erkhart will periodically use Interrupting Cloudburst to destroy all players, so you must stop casting when this happens to prevent being interrupted.

Winds of Change will occur periodically and push all players and Flaming Embers zones inside a specific direction. Be ready to move in any direction and steer clear of creating walls or boxing in other players.

Keep tabs on your Infernocore stacks, which you simply gain any time you get hit by avoidable fire abilities or part of Flaming Embers. When they fade, you'll spawn Flaming Embers per stack. Relocate to some spot from the group when Infernocore is going to expire, and keep tabs on where the Flaming Embers are, as they are going to be pushed around by Winds of Change.

Track Kyrakka's position visually, because it will relocate approximately every 15 seconds and try to hit players with Roaring Firebreath in the side from the encounter area. While airborne, Kyrakka's Flamespit is cast on one random player, granting them one Infernocore.

While around the ground, Kyrakka's Flamespit hits all five players within the party, granting them one Infernocore each. Do not stand in front of Kyrakka.

Be conscious of Stormslam, a strong tankbuster that applies a stacking magic vulnerability debuff that doesn't fall off by itself all the time. Use cooldowns to mitigate the harm. Keep track of the Flaming Embers.