All from the starting attributes and equipment for each class in Elden Ring, in addition to details on the very best class for brand new players and suggestions about keepsakes.
Want to understand about best Elden Ring classes? At the beginning of your adventure within this highly rated open-world game, you receive the chance to select a class for the character, known in-game as his or her ‘origin’. This choice determines your starting level and attributes, that will form the core of the future Elden Ring build.
The question which is the very best Elden Ring class is entirely subjective. While each class includes a certain playstyle related to it, and its starting Elden Ring weapons along with other gear, the RPG game’s leveling product is free-form so over time your choice won’t matter just as much. That said, we can make some strategies for classes suitable for newer players.
We’ve come up with the ultimate guide on Elden Ring classes, including starting attributes and gear, in addition to what options you've about a starting keepsake. Just realize that no matter what option you choose, you’re likely to die a great deal. Enjoy.
Here would be the starting attributes and equipment for those ten Elden Ring classes:
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classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Vagabond | Halberd, Heater Shield, Longsword | 9 | 15 | 10 | 11 | 14 | 13 | 9 | 9 | 7 |
This class is easily the most balanced of the classes designed for melee combat because it has lots of points in health, strength, and dexterity from the beginning. Your shield will give you lots of protection, but when you want to have the ability to do a decent dodge roll you’ll have to unequip some armor or concentrate on building the Vagabond’s endurance.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Warrior | Scimitar x2, Riveted Wooden Shield | 8 | 11 | 12 | 11 | 10 | 16 | 10 | 8 | 9 |
With the greatest starting dexterity, the Warrior is a high-offensive fighter that has relatively light armor for any practical dodge roll. The Warrior also begins with dual-wielding scimitars; which combined can deal more damage than the usual single weapon’s heavy attack.
This class may use advanced weapons earlier while you won’t have to spend runes to change your Dexterity stat.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Hero | Battle Axe, Large Leather Shield | 7 | 14 | 9 | 12 | 16 | 9 | 7 | 8 | 11 |
The Hero has got the most strength and relatively decent endurance at the cost of low dexterity and magic attributes. This is a great class for any pure melee build because it won’t take many level-ups to achieve the strength required to wield boss weapons.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Bandit | Short Bow, Great Knife, Buckler, Bone Arrows, Short Bow | 5 | 10 | 11 | 10 | 9 | 13 | 9 | 8 | 14 |
You can think of the Bandit because the ‘stealth’ class because it prefers to use parries and backstabs to gain critical hits in combat. The Bandit also begins with a bow and decent stats for ranged combat, letting you pick off enemies from the distance. This class also includes a high arcane stat, which makes it more likely for what to drop if you slay an enemy.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Astrologer | Short Sword, Glintstone Pebble, Glintstone Arc, Short Sword, Astrologer’s Staff, Scripture Wooden Shield | 6 | 9 | 15 | 9 | 8 | 12 | 16 | 7 | 9 |
A good starting class for sorcerers, the Astrologer features the greatest mind and intelligence attributes. It includes a short sword and shields for emergencies, however, your main weapon will probably be your staff together with all the spells you have access to early on.
We recommend giving your Astrologer a place or two in vigor and endurance because these starting attributes are very low.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Prophet | Heal, Catch Flame, Short Spear, Finger Seal, Rickety Shield | 7 | 10 | 14 | 8 | 11 | 10 | 7 | 16 | 10 |
The Prophet has the greatest Faith of all of the classes which makes it the very best option for incantation users. Prophets can heal themselves inside a pinch, and also the starting Catch Flame spell is fairly powerful in the early games. Unlike the Astrologer, the Prophet has better stats for melee combat, giving players two options about fighting enemies.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Samurai | Uchigatana, Longbow, Arrow, Fire Arrow, Red Thorn Roundshield | 9 | 12 | 11 | 13 | 12 | 15 | 9 | 8 | 8 |
About stats, the Samurai is a mix between your melee-focused Vagabond, and also the Bandit using its affinity for ranged combat and dexterity-based weapons. The Samurai doesn’t have to rely on stealth tactics such as the Bandit, it comes equipped having a Longbow if you have to fight from the distance.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Prisoner | Magic Glintblade, Estoc, Glintstone Staff, Rift Shield | 9 | 11 | 12 | 11 | 11 | 14 | 14 | 6 | 9 |
The Prisoner is a great starting selection for players who're unsure about whether or not they want to concentrate. Featuring well-rounded stats in every attribute apart from Faith, the Prisoner provides you with the flexibility to test a variety of playstyles in the early stages without having to invest many stat points.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Confessor | Urgent Heal, Assassin’s Approach, Broadsword, Finger Seal, Blue Crest Heater Shield | 10 | 10 | 13 | 10 | 12 | 12 | 9 | 14 | 9 |
The Confessor is primarily a close-range defensive fighter with decent protection and weight distribution, but also offers access to restorative and bewitching incantations. You have some freedom to spec further into an incantation or melee build, though branching out into sorceries might be ill-advised because of the Confessor’s low intelligence.
classes | Starting equipment | Level | Vigor | Mind | Endurance | Strength | Dexterity | Intelligence | Faith | Arcane |
Wretch | Club | 1 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
The Wretch is surprisingly one of the better-starting classes hanging around for experienced Souls fans, but it’s disappointed by its starting equipment. Sadly, the Wretch begins the sport with a Club – you’re going to have to find armor and weapons immediately.
We don’t recommend picking these kinds as a complete beginner, though it’s a great selection for players confident in their combat abilities.
Elden Ring Class stats
Each Elden Ring class comes having a preset allocation of points in most eight from the game’s attributes.
Here are all from the Elden Ring stats:
Vigor: Raises maximum health (HP)
Mind: Raises maximum force points (FP)
Endurance: Increases stamina bar and raises total to equip load
Strength: Raises damage for strength-based weapons and is used as a requirement for equipping strength-based weapons
Dexterity: Raises damage for dexterity-based weapons and is used as a requirement for equipping dexterity-based weapons. Can also increase casting speed for spells, and soften fall damage, making it harder to become knocked off your horse
Intelligence: Raises damage for weapons that scale with intelligence, in addition to sorceries. Also used as a requirement for equipping some spell-based weapons, and may improve magic defense
Faith: Mainly accustomed to casting incantations, in addition to some sorceries, and can raise the damage for spells requiring this stat. It is also a requirement of most Sacred Seals
Arcane: The primary stat that governs item discovery, this stat also governs Holy Defence, Vitality (potential to deal with instant death), and may influence hemorrhaging build-up
The best Elden Ring class
The best Elden Ring class for novices is the Samurai, Prisoner, and Astrologer. The Samurai begins with the Uchigatana, a great dexterity weapon that may be upgraded to manage continuous bleed damage afterward. Check out our Elden Ring builds to determine how to come up with this deadly class.
The Prisoner begins with the extremely powerful Magic Glintblade spell and a decent melee build which enables you to approach fights either close-up or from range. Finally, the Astrologer begins the sport with two strong spells that may kill enemies from great distances.
Elden Ring keepsakes
In addition for your class, additionally, you get to select from one of nine keepsakes – starting items that may give you a lift or a buff to assist your initial journey into the Lands Between. You could choose to start the sport with no keepsake for any real challenge, but we don’t recommend doing this for the first time.
Here are nine Elden Ring keepsakes as well as their effects:
Crimson Amber Medallion – increases maximum health
Lands Between Rune – consume this item to achieve many runes (around 3,000)
Golden Seed – accustomed to increasing the quantity of Sacred Flask charges
Fanged Imp Ashes – an Elden Ring summon accustomed to calling two Fanged Imps to assist you
Cracked Pot – a container used being an ingredient for several craftable items
Stonesword Key – this method gives two keys that, upon use, will break an Imp’s seal letting you reach previously closed-off areas
Bewitching Branch – these consume FP to show enemies for your side temporarily when struck
Boiled Prawn – this keepsake contains five prawns and taking advantage of one boosts physical damage negation for any short time
Shabriri’s Woe – an item that attracts and aggravates enemies into attacking you
The best keepsake for those builds may be the Golden Seed which instantly gives you an additional Sacred Flask. No matter what class you’re playing, you could use an extra healing or mana potion.
The rest of the keepsake items are available later on hanging around, however, they won’t have a similar impact because the Golden Seed has in the early game. For example, the Stonesword Key enables you to access sealed areas containing valuable treasure early, however, you can find these keys fairly easily when you start to acquire Runes. The rest of the keepsake items is a good idea in some combat scenarios, however, they aren’t as helpful being an extra Sacred Flask.
That’s everything you need to understand about Elden Ring classes.