A bare bones expansion to combat the notion

I have made this statement in various other threads Dark And Darker Gold. However, I am posting it here with the hope that people who believe in the message will be able to support it by continuing to comment and award it, and keep it up on the first page of the discussion tab above every other useless crap.

The current combat form and in general throughout the board, is the base of an idea that desperately needs to be expanded on to improve game play , retention and close the gear gap.

Current issues: Combat is exclusively about movement and lets call it positioning and what equipment you have equip and what your health bar appears like. Other tools can contribute up until you enter melee.

It's not a big issue because Dark and Darker combat in this situation is exactly the same as minecraft, and is perhaps more simple because minecraft moves faster forcing players to think faster, and it is possible to use fewer weapons for combat in order to gain the upper hand.

That's sure to anger the majority of people, and it's right to. But it's vital to put the message out there, since mine craft also has building, environmental manipulation, and a large gathering area to work with. with dark and darker the main focus of the game is its combat, everything else is a part of the fight and there is nothing to distract you from that battle.

Here are the proposed changes:

Blocking: Remove directional from it. If you start a block an an enemy is right in front of your your character automatically blocks in a way that helps stop the attack. this may sound as if you're trying to dumb down initially but it will eventually be in support of the mechanics later in order to make it easier Dark And Darker Gold for sale.