The combats in the Infinite Dreams occur in a component of their Krosmoz that scholars normally refer to as the Astral Plane. Dragons rule this place made of luminous ideas abstract dreams, and ideas that Kamas Dofus Retro were dark. Among them, the cryptic Draconiros, watches over Twelvians' sleep.The Astral Plane is remarkably popular with mages and prophets since it's haunted by dreams. Dreams have to be fed, or they weaken, their colors fade, their particulars blur, and their symbols lose their meaning.How can such a disaster be avoided? By creating a constantly renewed wellspring of fantasies and struggles -- that the Well of Infinite Dreams.

Any personality that is level-50 or higher can access the Infinite Dreams from everywhere at any time, provided they are not in combat. Each character can invite different characters and has their own dungeon. If invited to do so, But, they can enter the dungeon of a different character. Up to four characters may join forces to attempt to adventure so far as possible in the Well of Infinite Dreams.In that the Infinite Dreams, you don't have to always advance with the exact same group members; just the proprietor is irreplaceable. That usually means the owner can decide to keep a dungeon underway with different personalities or characters. For example, a former personality could be replaced for several combats then afterwards rejoin the group.

The design of the critters in them is placed randomly from a list based on the creatures and maps within the rest of Dofus game.Groups of monsters are composed of four monsters, including at least one dungeon keeper. In some cases, another dungeon keeper could possibly be a part of the group, considerably increasing the problem of the battle and for that reason the affiliated winnings.The groups of monsters are assigned a battle modifier depending on the dungeon keeper gift. There's only one modifier, irrespective of the amount of dungeon keepers. There are three combat modifiers specific to each dungeon keeper, and one is chosen randomly when the monster band is formed. Each modifier has more or less of an influence on battle difficulty and the resulting winnings.

In battle rooms, characters fight with monsters. In exploration rooms, the figures can obtain bonuses and rewards to facilitate their progress in the dungeon and can pick the next combat room from one of those offered. The problem increases in every battle room as the monsters to fight are systematically one level higher than those in the previous room. With this occasion, each monster could evolve to levels over their habitual amounts. This usually means you could encounter Piwis and Gobballs of level 200 and above.

As they progress, the owner accumulates dream points to invest in their dungeon. The quantity of points earned from every struggle depends upon the difficulty of this fight, amount, idol score utilized, and Cheap Dofus Kamas challenges completed.These points are used to buy bonuses to facilitate advancement in the Infinite Dreams. In case of a defeat, a few of these points are dropped and if the owner no longer has enough, they have no option except to reinitialize their own dungeon and shed their staying dream things. The owner can, however, purchase insurance with dream points; this lets them re-do a specially tough combat over and over indefinitely without risking losing dream points on each defeat.