This adds to the number of things that aren't obvious in the game
It also functions much like a management simulation that requires players to cheap Mut 22 coins distinguish important information from the trivial. Although this may not be a good idea for certain gamers, there's amount of strategy to it, and it's quite very deep and brimming with customisation too. With EA's insistence on including a terribly written story mode with paper thin narratives...
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