Chain lightning can be casted upon a ranger looking around a corner or melee throwing weapons Dark And Darker Gold. It bounces off people at the corner. The movement is huge with wizard. As far as fireballs. Understanding the range of splash dmg is essential. I use it in melee vs melee fights almost every single day. Don't be a body to the person. Use the splash damage to apply the burn. It's more effective. These are just a few examples of what is required to become a skilled wizard. When it comes to the beginning staff. It's not too difficult to get spell books when the Alc has them available for sale. I'm the owner of the spell book and Qstaff personally.
For an rogue. The base DMG is low due to a reason. The poison builds stack really fast. The punches are grouped into poison builds. If you want to do one of the quick kill builds and you want to do it quickly, then rapier is your best option. Lock pick absolutely needs greater grace time. There are a lot of things that must be adjusted with every class.
Don't get me wrong. I'm not saying that the game is perfect by any means. However, there are plenty of things that should be thought of outside beyond the boundaries. Many undiscovered things that people don't understand or realize that could be possible. I'm sorry for not noticing the many points that you've raised. Yet, I'm determined to play! If there's something you want me to touch more deeply. Please feel free to point it out. It's all great debate issues that will give Devs high-quality feedback.
Barb receives a simple +10 weapon damage
What's everyone's stance regarding the numeric aspects of things arising from the perks and skills of a class?
I'm asking this because I've discovered that Barb has a fixed +10 weapon damage on axes as a perk which basically increases the damage to weapons by about 1-2 tiers of rarity. It also puts even their cheap starter axe on par with the Common one in that regard cheap Dark And Darker Gold.