Since you have to give players incentive to grind rewards power creep is inevitable, and also the only means to OSRS gold do so is make those rewards better in some way. OSRS does this quite methodically though by producing niche uses and places for things so there's never a singular finest in slot setup for all articles, allowing them to slowly power creep across each of these different avenues instead of constantly upgrading a singular best in slot for all content.

So true. It's largely to blame the RS3 developers how to balance it and literally don't have any clue what to do with PvP in RS3. They're like beginner amateurs that never dealt with an mmorpg. It is quite sad the OSRS development team is much superior in every single way. I like RS3 the update images, but the match is hollow and the truth that which is top tier or nothing is just sad. The DPS differences between somebody using full keybinded mouse in comparison with some guy trying to create it is insanely distinct. It is paradise that is elitist. The EOC system in RS3 just isn't that good and poorly designed, it appears to me that it's limited to what the obsolete engine can handle. They made it to be compatible using a modified RS2 engine rather than doing what additional MMO developers did that was designing a new game engine depending on the combat system they want.

 No amount of balancing and adjustments will make it attractive for PVP when the offender is the battle system. Some MMOs have a major pvp scene where folks waste hours PVPing for no gain whatsoever because their combat system is engaging and fun whereas RS does all it can to provide GP incentive but nobody's bitig and for great reason.Sure it is just a very small step up from the prior old school battle system but it's just not that great and still brings the crappy features from the older. Those features being long ticks, grid based positioning, point and click on movement and automatic trageting which produces battle so clunky and meh in the event that you compared it using latest MMOs so that you won't be getting new players to love it.

Runescape has a player pool. Most of the OSRS players played in the afternoon. So when you look at someone who understood rs in 2005 or 2006, or 2004, through the hayday of player populations, should they need to choose, they will select a 2007scape game since it's more familiar. RS3 is together with MTX infamy and frankly mish mash of graphics, a totally different game. RS3 is trying to be something whilst OSRS adopts its heritage that it can not. Old School has outdated art style, the old combat that fits together with all the grid/0.6 tick system, while RS3 tries to go the activity bar route which demands fluid gameflow, which RS3 just does not have. It's unbelievably old and complicated. Try to leap into another MMO that has been happening for some time? Test maplestory two or TERA. You'll quickly be inundated with 100 interfaces like RS3 does. To get a new player, it's a turn away. That's not even talking about of https://www.winrsgold.com/ the mess players are supposed to understand, that's only the basics.