Vengeance happens to be considered a weak primary offensive build and is overlooked. With Auradins remaining strong in D2R PvM tier rankings, the Vengeance variant should be thought about given the inherent synergies between Vengeance, Conviction, Holy Shock, and Holy Fire Auras. While an Auradins passive auras are sufficient to pay off P1 difficulties with no aid of the secondary ability, higher difficulties take advantage of more damage actively dealt through another damage source to enhance clear speeds. While Zeal is easily the most popular choice, Vengeance seems more synergistic overall along with a unique, rarely-seen build. This guide will give you options for building both variants.

This build is party-friendly, providing useful auras and immunity breaks, in addition to a varied damage profile. This can be regarded as a strong early ladder option given its insufficient reliance on the expensive and hard-to-obtain Infinity D2R Runewords while providing Conviction liberated to your party. If you’re searching for something little different, on-hit builds are incredibly fun, with Volcanos, Tornados, and Frozen Orbs being regularly proc’d to create on-screen fireworks.

Breakpoints

Ideally, you would like 32, 52, or 86FHR. FCR matters not on this build as teleport is not a factor. Use an IAS calculator to ensure you attain the desired breakpoint together with your weapon, for Zeal or Vengeance. If efficient breakpoints can’t get hit without substituting core items, then don't overreach to attain them, because this build is less contingent on maintaining certain breakpoints, and also the focus ought to be on maintaining appropriate clear speeds. 

Players can buy D2R Ladder Items and d2 resurrected runes from a trustworthy shop like MMOWTS to gain access to powerful new abilities and strategies.

D2R Ladder Items/pp

Attributes

Strength - Enough for Gear

Dexterity - Enough for optimum block after Holy Shield (or simply enough for gear)

Vitality - Remaining

Energy - None

While strength improves your physical damage, we're more worried about the elemental components, that are unaffected. Dexterity raises the attack rating of Zeal and for that reason our opportunity to hit. Vitality ought to be prioritized for survivability. Given you're only investing 1 reason for Holy Shield in support of more damage and resistances, you can look at going a complete Vita build without any additional block.

Skill Build: Vengeance

Conviction - Enough Points for -150 Enemy resistances (Priority)

Vengeance - Max (Your primary damage source)

Resist Lightning - (Primary Elemental Damage Source with Dual Dream)

Resist Fire - (Secondary Elemental Damage Source with single Dragon Armor)

Resist Cold - (Ancillary Elemental Damage Source)

You may consider prioritizing Resist Cold if you're Cold Damage Heavy, for example, if you choose to wild Rift Runeword or make use of the Holy Freeze Zealer variant. Remember that your Resist x passive increases your maximum resistances to supply extra safety and stacking (having a cap of 95 in D2R).

1 Pointer: Holy Shield, Vigor (optional), Prerequisites

Skill Build: Zeal

For Zeal variants, opt from maxing Vengeance and instead, max Sacrifice-like synergy to Zeal. Sacrifice increases your Zeal damage a lot more than leveling the Zeal skill, so ought to be prioritized first.