The Wizard is another one of Dark And Darker Gold the top tier classes in the game currently because of the excellent damage output of your Staff or Book of Spells. A new magic system was introduced with the December playtest that only enhanced the Wizards abilities, but added an extra layer of complexity around which spells you take.
You can put out a lot of damage, but the Wizard often needs to be protected by other players, as it can be viewed as a glass-cannon (lots of damage, very poor defensive abilities and mobility). Its still viable in solo play because the class can deal massive damage and deal with some of the tougher PvE enemies with ease.
Heres a breakdown of the different perks for the Wizard. You can equip up to four perks at a time, with new perks unlocking at level 0, level 5, level 10, and level 15. Each time you cast a spell, you get 1% damage and casting speed up to 5 stacks Arcane Mastery.
5% extra damage, faster cast speed by 1 second Extra 5% damage for fire spells and longer burn duration (2.5s) Improves Armor Rating (AR) by 20, inflicts Frostbite debuff on melee attackers that you in the short window Increases magic damage bonus by 5% for a short period Melt.
Fire damage also causes the enemy to buy Dark And Darker Gold have reduced physical damage reduction by -10% for 5 seconds Spell casting speed is increased for 20% Creates a shield around you that absorbs 10 damage, last 10 seconds, only activates after being hit Sage.