Not saying your skepticism is unwarranted BUT so far their track record once Warden took charge has just been to tell us things they're working on RuneScape gold if they're actually coming that is why we barely understand anything ahead of time now. So the simple fact that they really talked about this material going by their own stated and so much stuck to policy that everything listed will come. The things that are not that they did talk about such as pets were very specifically given no ETA.

I mean yeah? I have not been enjoying for a while, because my final return there was of one new pursuit, and it was the one that needs you do that high-end elite dungeon; I still have not been keeping up with either, but from the little I have heard I've heard of more real content updates in Nostalgiascape while besides arch, I still have not heard of very many updates for updatescape, and even fewer quests, that are the reason I play.

We had a similar notion pitched by Mod Ryan a single gamejam, within weeks Mod Osborne determined there wasn't enough attention and the idea was dropped from all Jagex consciousness. In RS3, there is more interest in skilling upgrades that bring quicker advancement from the expense of gp, that is why they instead added Aquarium. They are adding a slower way to train structure for the benefit of spending less gp. We're obviously playing the incorrect game.

I really don't think the same could be said for much of the community. People hate the idea of clawing back EXP prices on RS3 - even though a large part of the success of many OSRS upgrades is that they have reduced EXP rates which lead content to be purposeful more often. It's very much a can not -have-your-cake-and-eat-it-too circumstance. Many of the flopped day-1-it's-dead content thoughts from RS3 would do wonders on OSRS, and a lot of those celebrated holy-shit-this-is-amazing content thoughts from OSRS would be considered garbage in RS3. That is in large part due to the simple fact that OSRS is slow development, and RS3 is fast progression.

It would be programming hell, but I have been thinking more and Jagex eventually has to switch to cheap RS gold 64 bit integers. There is only so much content it's possible to package into 120 levels. Raising the cap would roughly double the quantity of feasible levels in a skill. RS3 would have fast progression, however, the final goal is a lot further away. They even do a good job filling out 120. Adding even more levels would not work out nicely.